[img]https://clan.cloudflare.steamstatic.com/images//39005220/2e0694ec218291a69bdeb8e3204f1dabffce83cf.png[/img] It's been about a month since the demo dropped, and y'all are probably wondering what I've been up to since then. Read on to get an idea! [b]Note that none of these features are in the demo, but in a closed alpha. I will not be updating the demo for the foreseeable future.[/b] [h2]Subtle Camera Tilting[/h2] [previewyoutube=skWN-kKSaUQ;full][/previewyoutube] [h2]Wall Kicking[/h2] [previewyoutube=zDVCTmJbt5Q;full][/previewyoutube] [h2]Dashing[/h2] [previewyoutube=UIO9EId_0zs;full][/previewyoutube] [h2]Various fixes for small issues in the demo, brought up by the community![/h2] [list] [*] Slideable surface inconsistency [*] Things that were climbable that shouldn't have been [*] Unnecessarily difficult portions [*] Climbable sludge oil... [*] etc. [/list] Stay tuned for more as I iron out the core mechanics before tackling more of the main campaign. Cheers, and thanks for everyone's support!