[img]https://clan.cloudflare.steamstatic.com/images//39005220/2e0694ec218291a69bdeb8e3204f1dabffce83cf.png[/img] With the end of the Steam Festival, comes the end of the Speedrun competition! We had some impressive submissions that I'd like to share! [h2]The winner is [b]Klar[/b] with an amazing run of 11.28.817[/h2] [previewyoutube=Xs4-Y2FCBrM;full][/previewyoutube] Runner up is [b]CabalCrow[/b] who was not too far behind with a run of 12.26.112 [previewyoutube=4bXU6wRcZ_Y;full][/previewyoutube] Third is [b]Delifiler[/b] with a run of 13.19.072 (Youtube upload might be processing, but we trust them) [previewyoutube=LDxdFBzYtnE;full][/previewyoutube] Next up is [b][Puro] PresentFox[/b] with a run of 15.37.655: [previewyoutube=5eTpd4loo9E;full][/previewyoutube] And finally we have [b]Hurricane_Of_87[/b] with a run of 19.08.100 (Twitch run, so no embed... Sorry!) https://www.twitch.tv/videos/907333939? We had a few more who haven't submitted, but gave a valiant effort. [h2]Give a hand (or thumbs up?) to the contestants![/h2] [h2]A Thank You[/h2] The heading says it all, but I just wanted to say how floored I am by the reception of Lorn's Lure. All feedback has been constructive and consistent - which makes my life easier, and will hopefully result in an even better final release. I hope Lorn's Lure lives up to your expectations in the end! [h2]Some other news[/h2] I will leave the demo up for a little bit after the Steam Festival while I deliberate on next steps! I am in the process of compiling feedback and story boarding the rest of the game in detail to reduce timeline variance for the rest of the project. Stay tuned for more updates!