[img]https://clan.cloudflare.steamstatic.com/images//39005220/2e0694ec218291a69bdeb8e3204f1dabffce83cf.png[/img] OKAY! Lot's of updates this time, so I condensed it into a single video recorded in my test area. All these gameplay abilities will be unlocked while playing the game, so [b]SPOILER ALERT![/b] [list] [*] Better dash sounds [*] Double jump [*] Glowing crystals for dark sections of the game [*] Better blue crystal destruction [*] Moving platforms [*] Tic tac animation showing you're pushing off from the wall [*] First version of the grapple hook [*] Improved air control [*] You can't see it, but fixed Coyote jump [/list] [previewyoutube=mqdUKLnXTxU;full][/previewyoutube] I'm way ahead of schedule it seems, but this is a good thing! The sooner I finish raw gameplay elements, the sooner I can focus on orchestrating the main campaign. Also, here's a rough digital painting of the android I did on my iPad just for fun. Finally came of use! [img]https://clan.cloudflare.steamstatic.com/images//39005220/d349fcbc21bbe00b1f9903bdfb494b19713b1b5b.png[/img] As usual, stay tuned for more!