I died more than 1,200 times in this panicky first-person riff on Celeste's platforming and it's now one of my favorite games of the year
Author: Wes Fenlon,
published 1 month ago,
I knew I was afraid of heights going into Lorn’s Lure. It's a fear that I’ve always mined for thrills in games, climbing high towers and leaping off them for the adrenaline. Of course I was going to play a sci-fi mountaineering adventure through the bowels of an impossibly massive brutalist megastructure. What I was not prepared for was discovering that I might also be afraid of the dark. And tight spaces. As Lorn's Lure constricted into a choking warren of pitch black tunnels, it taught me new and exciting forms of dread... Read more.