Home Stretch
Author: Rubeki,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//39005220/2e0694ec218291a69bdeb8e3204f1dabffce83cf.png[/img]
This week was spent replacing a specific part of the game, and on improving the composition of the structure in certain components, along with other smaller details.
[h3]Here's my TODO list for the demo in case you're wondering what's left:[/h3]
[list]
[*] Visual polish / cohesion (to a certain extent)
[*] Redo cutscenes, since current ones are placeholders
[*] Balance difficulty and rewards for risks (easy path vs hard paths)
[*] Add two more easter eggs
[*] Maybe an ending cutscene
[/list]
[h3]Some more information about the upcoming demo:[/h3]
[list]
[*] It will be released for the next Steam Festival (Restricted from saying the exact date though)
[*] Average play time seems to be around 1 hour
[*] There are some secrets lying around, but they're very well hidden
[*] There will not be any controller support in the demo. I am planning to add it for the final game, but I just don't have enough time to do it now, and I really want to get the demo out for y'all!
[/list]
Some recent features I've added are below!
[h3]Stats summary at the end of the demo for speedrunners[/h3]
[previewyoutube=yT8-X1zk41g;full][/previewyoutube]
[h3]Redid a section to improve gameplay and visuals. Not a new feature, but this part is fun[/h3]
[previewyoutube=Zo_yTZsolEc;full][/previewyoutube]
[h3]Mouse sensitivity controls in the main menu[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//39005220/e203f583640e305bdab4555814a3c96c94580a7e.png[/img]
Stay tuned for more!