[img]https://clan.cloudflare.steamstatic.com/images//39005220/2e0694ec218291a69bdeb8e3204f1dabffce83cf.png[/img] This week was spent replacing a specific part of the game, and on improving the composition of the structure in certain components, along with other smaller details. [h3]Here's my TODO list for the demo in case you're wondering what's left:[/h3] [list] [*] Visual polish / cohesion (to a certain extent) [*] Redo cutscenes, since current ones are placeholders [*] Balance difficulty and rewards for risks (easy path vs hard paths) [*] Add two more easter eggs [*] Maybe an ending cutscene [/list] [h3]Some more information about the upcoming demo:[/h3] [list] [*] It will be released for the next Steam Festival (Restricted from saying the exact date though) [*] Average play time seems to be around 1 hour [*] There are some secrets lying around, but they're very well hidden [*] There will not be any controller support in the demo. I am planning to add it for the final game, but I just don't have enough time to do it now, and I really want to get the demo out for y'all! [/list] Some recent features I've added are below! [h3]Stats summary at the end of the demo for speedrunners[/h3] [previewyoutube=yT8-X1zk41g;full][/previewyoutube] [h3]Redid a section to improve gameplay and visuals. Not a new feature, but this part is fun[/h3] [previewyoutube=Zo_yTZsolEc;full][/previewyoutube] [h3]Mouse sensitivity controls in the main menu[/h3] [img]https://clan.cloudflare.steamstatic.com/images//39005220/e203f583640e305bdab4555814a3c96c94580a7e.png[/img] Stay tuned for more!