[previewyoutube=94yLhFWc2Ps;full][/previewyoutube] You can finally play a demo for Lorn's Lure! Keep reading if you want to know more about the project, and please wishlist to get updates as the project progresses. Get it while it lasts, I may take the demo down after a week! [h2]Below are some notes you may want to read[/h2] [list] [*] It's an alpha, so don't expect bells and whistles, I just wanted to showcase the core mechanics, flow, atmosphere, and story, as well as get feedback from the wider public [*] No controller support, but may add to final version if enough people request it [*] There is Saving / Loading, so feel free to take breaks. Saving is automatic! [*] There is a Hint system in case you get lost [*] Secret controls: Press P for picture mode, and V for video mode. P disables UI and climbing picks, while video mode disables only the UI. You have to toggle one off to enable the other [/list] [h2]What's Next?[/h2] Here is what to expect if you follow the project: [list] [*] More upgrades [*] More abilities [*] 6 or more large areas in total, increasing in difficulty as you progress, and varying in appearance [*] Steam achievements [*] Leaderboard if one doesn't materialize on speedrun.com [*] More polish as the game is developed (graphics, cutscenes, settings, etc.) [*] A little surprise if all goes well :) [/list] [h2]And Finally[/h2] Generally the way I work is to finish an entire project end-to-end, and then really sink into the details afterwards. So you'll see the quality slowly progress over time. Anyway, enough chit chat. [h1]It's time to climb![/h1]