Dear players! We have prepared some awesome news for you! And our news begins with new wall mechanics. Now every wall can be upgraded independently from town hall and has 4 levels. The third level unlocks an archer, who attacks enemies from the top of the wall. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/187fdb4c25942f6e69a341a150d858c183442872.jpg[/img] We've started to rework the diplomacy. We've added trading system with nords and nomads. Each nation has its own preferences - so Nords are in need of stone, and nomads are seeking for wood. Periodically fractions change their preferences. It is remarkable that you can trade with nations only if you have good relationships. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/8a2ac69933326e1212decbb1d0ddad46d51fc72c.jpg[/img] We concluded that the hospital is not popular because of the complexity of producting resources for it, so now drugs are made from herbs that can be grown on farms. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/c882328672858ef461c0b1abb1421e1980ad1a2f.jpg[/img] The chain of bread production was extended. Now the mill produces a flour from which bread can be made at the bakery. [img]http://img02.imgland.net/W6o7EdB.gif[/img] Now you should attach minions to each building to make it work. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/9a18e08e01de0d38484c111b692f3a94d296a9e0.png[/img] By the way, we've reworked the UI of bulding menu. Now buildings are divided into five categories: "social-important", "agricultural", "manufactural", "military", "traps". [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/8ff0fa396ab43109890e96ab853e391ce92d4d4a.jpg[/img]