Polishing and bug fixing
Author: Pirozhok Std.,
published 5 years ago,
Hello everyone, friends! Pirozhok Studio is in touch. Today's patch has brought some new mechanics and significant improvements of the existing ones. Let's take a closer look!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/72e984406ba63c21fe62e1b354744d28fe0f37b6.png[/img]
[h1]New content.[/h1]
[list]
[*] [b]New threat.[/b]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/a19cd111bb30a14e823f023819598c94151de285.gif[/img]
Rebuilding another area undreground, a player may run into [b]cobolds[/b], searching for ore and gems. After beating the cobolds, a player will be able to claim their treasures.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/d467f1b2bdf1bd909447dc760b2235e548261ce4.png[/img]
[*] [b]Heroes rework.[/b]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/39aa5a9a7df079d069fd78efdfd4a2753201a28d.jpg[/img]
Heroes levelling up was reworked. The level cap was increased to [b]12[/b], and every ability has 3 grades, affecting their effectiveness - spell damage, duration, cooldown, etc.
Besides, after reaching a new level, heroes not get extra damage and health points.
For example, on the first level of [i]"Death call"[/i] spell the Death Knight summons one lesser skeleton, on the second - one skeleton warrior, and two skeleton warriors on the third.
[*] [b]Resource carrying.[/b]
This mechanics was also reworked. If a minion who carries resources changes his occupation, he drops a bag with the resources on the ground. The bag can be carried to the town hall by any free minion. Moreover, a new profession - carrier - was introduced. Carriers will pick bags and flay dead animals.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/2ccab43af4b62e197c1a052b023ff890c5f3b2c0.gif[/img]
[*] [b]End of the game.[/b]
When a player goes through all chalengess, offered to him, he'll have a choice, either to leave, or to keep playing.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/d7777e0164c61a2653c9671cb33a4392ff408b1f.png[/img]
[h1]Minor changes.[/h1]
[list]
[*] Now you can ask the ambassador to postpone the payment of tribute. After two days, he will request resources again, and there won't be such an option.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/ae898054dbeea76eb0581cb821daaeb15a5db157.jpg[/img]
[*] The size of the map has been increased.
[*] Now there is a possibility to cut down a particular tree. Minions don't carry the wood to the town hall, a bag with resources apears next to the logging site.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/ab5c62291316fa38a83513f29cdb960b9826ba9e.png[/img]
[*] Behaviour modes were added to heroes.
[*] Heroes levels don't reset after death anymore.
[*] [b]Notification system[/b] was reworked.
[*] Minions [b]skills panel[/b] was reworked.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/cbc37d810aaf0a010191c0139fadd9ba309a91a9.png[/img]
[*] Heroes spell descriptions were rewritten.
[*] Rations menu was reworked.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/ecc3f377d9b5dd0893b156d5c80d51df311903f0.png[/img]
[*] The ration menu and sacrifice menu indicate the current amount of food and the current god's grace.
[*] The health bars of all units were aligned.
[*] Control of a minion isn't removed after assigning him to job.
[*] Minions automatically rebuild beams in the mine in the absence of resources in the accessible zone. After the construction of the beam minions continue their previous work.
[*] Research points are given after the final construction of the town hall.
[*] The term for hiring mercenaries, a priest and a jester can be extended to an indefinite number of days for money.
[*] Minions breed automatically from time to time.
[*] The northern citizens do not attack player units first.
[*] Now, when taking damage from disease and cold, minions cough.
[*] The spawn rate of animals has been reduced.
[*] In winter, the subjects of the God of sun do not take damage from cold and move twice as fast as others.
[/list]
[h1]Bug fixes.[/h1]
The following bugs were fixed in this patch:
[list]
[*] Units attack nearby enemy, even if you tell them to attack a different target.
[*] Nord towers don't switch to the nearest target, while the first spotted one is in sight.
[*] Hunters get stuck on the spot.
[*] NPC workers get stuck on the spot.
[*] Mage projectiles get stuck in the air.
[*] Elves do not leave at the end of the Winter Solstice.
[*] Villagers are running around on the spot after being kileedt.
[*] Villagers do not receive damage from the "Killing touch" spell.
[*] Fire elementals do not receive damage from the "Killing touch" spell.
[*] Minion's disease icon appears to be too small sometimes.
[*] Transparent buildings interface.
[*] Incorrect display of the hero’s experience scale.
[*] Incorrect display of text in the workshop.
[*] Incorrect display of text in the dialogues of the hero.
[*] Lack of text in the merchant's dialog window.
[*] Bowmen at the gates trying to shoot themselves.
[*] Mages get stuck on the spot if the distance to the attacked target is too little.
[*] Hiring soldiers and mages causes lags and freezes.
[*] The cursor disappears from time to time.
[*] Minions appear in multiple slots on the people menu (T).
[/list]
That's all for now, folks! Leave your comments, share your opinion, as it helps me to improve the game!