Greetings! After a long pause caused by an absence of money we are ready to continue our development. Let’s start with a report about work we done. Recently we’ve added feudal villages, which can be built after reaching a certain level of a development. Agricultural, industrial, mining or blacksmithing villages can be founded. They will share some of their resources with a player once in a while. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/a685cacbe30edba3412d80536e04f0beb1e33deb.jpg[/img] In-game's fauna was also extended by adding birds, which tend to fly away to warm countries late summer. We hope it'll help to create the atmosphere of a passing summer. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/21c904afef4ac0ef9ffe6503a94bbbd146492e52.jpg[/img] Talking about in-game mechanics and controls, now you can switch between soldiers with arrow keys, which allows you to quickly select the desired unit. The TAB key brings player’s view to the battlefield and you can always check how much food your minions recently gained. We will also continue our work on the interface to make it more convenient and easier to interact with. After that, we’ll be ready to leave Steam Early Access at any time after fixing all the bugs (just like DayZ, me-he-he). However, we don’t want to release an unstable product, which Life is Hard is. So, please report any bug you found on our Steam Forum. Thank you for your support!