V0.9.0
Author: wetcoatgames,
published 3 months ago,
V0.9.0
New:
[list]
[*] New special ability: Poison Nova
[*] Weapons can now start with Life On Kill Count
[*] Weapons can now start with Life On Kill Chance
[*] Weapons can now start with Explosion On Kill Damage Multiplier
[*] Weapons can now start with Explosion On Kill Chance
[*] Weapons can now start with Explosion On Radius
[*] Weapons can now start with Regain Pierce
[*] Weapons can now start with Regain Chain
[*] Weapons can now start with Lucky Reroll Crit
[*] Weapons can now start with Follow Up Attack Chance
[*] Weapons can now start with Double Slash Chance
[*] Weapons can now start with Double Slash Damage
[*] Weapons can now start with Double Spread Shot Chance
[/list]
Changes:
[list]
[*] Daily challenge now allows meta progression upgrades to apply to the run
[*] Improvements to Summon AI pathing
[*] Chill reduce movement speed cap increased from 30% to 50%
[*] Chill reduce movement speed increased from 1% to 2% per stack
[*] Zombie Archer Summon now has the MultiHit tag
[*] Throwing Knife damage increased from 10 to 11
[*] Throwing Knife attack distance increased from 4 to 4.8
[*] Throwing Knife now starts with 10% chance to regain chain
[*] Throwing Knife now starts with 10% chance to regain pierce
[*] Throwing Knife now starts with the bleed tag
[*] Classes have a higher chance to roll weapons of their class focus
[*] Healing Circle trigger time increased from 0.75s to 1.5s
[*] Healing Circle mana cost increased from 10 to 16
[*] Healing Circle area size decreased from 3 to 2.5
[*] Witch Doctor: [olist]
[*] Starting ability changed to Poison Nova
[*] Starting Totem Attack Speed changed to Totems gain 3 Poison On Hit
[*] Starting Totem Base Damage changed to Totems gain 25% Poison On Hit Chance
[/olist][*] Healer:
[olist]
[*] Starting Mana Regen Tick increased from 1s to 1.5s
[*] Starting Aura Area Size added: 50%
[/olist][*] Sage:
[olist]
[*] Starting Mana Regen decreased from 4 to 2
[*] Starting Ability Base Damage remove
[*] Starting Aura Area Damage added: 20%
[*] Starting Ability Charges decreased from 2 to 1
[*] Starting Ability Charges changed from Ability tag to All tag
[/olist]
[/list]
Quality Of Life:
[list]
[*] Ability is displayed before weapons in info sheets.
[*] How to unlock character description now displays progression count
[*] Offscreen indicators added to health and mana pickups
[/list]
Visuals:
[list]
[*] Player facial expression animations added to the game
[*] Updated some placeholder icons for weapon and ability
[*] Experience drops sprite changed to letters
[/list]
Fixes:
[list]
[*] Fixed an issue that was preventing Throwing Knife from getting bleed modifiers
[*] Fixed an issue where dashing was incorrectly calculating time as frame rate dependent instead of at a constant fixed time rate
[*] Fixed an issue where some elite enemy abilities were incorrectly calculating time as frame rate dependent instead of at a constant fixed time rate
[*] Fixed an issue that was preventing weapons to be displayed at merchant after getting the max total weapon modifier
[*] Fixed an issue that was incorrectly displaying Shock Debuff time remaining when getting shocked while already shocked
[*] Fixed an issue where Mana Cost Reduction modifier was not applied to the ability
[*] Added Explosion On Kill Damage Multiplier to weapon info sheet
[*] Added Explosion On Kill Damage Chance to weapon info sheet
[*] Added Explosion On Kill Damage Radius to weapon info sheet
[*] Added Lucky Reroll Crit to weapon info sheet
[*] Added Double Slash Chance to weapon info sheet
[*] Added Double Slash Damage to weapon info sheet
[*] Added Follow Up Attack Chance to weapon info sheet
[/list]