V0.9.0 New: [list] [*] New special ability: Poison Nova [*] Weapons can now start with Life On Kill Count [*] Weapons can now start with Life On Kill Chance [*] Weapons can now start with Explosion On Kill Damage Multiplier [*] Weapons can now start with Explosion On Kill Chance [*] Weapons can now start with Explosion On Radius [*] Weapons can now start with Regain Pierce [*] Weapons can now start with Regain Chain [*] Weapons can now start with Lucky Reroll Crit [*] Weapons can now start with Follow Up Attack Chance [*] Weapons can now start with Double Slash Chance [*] Weapons can now start with Double Slash Damage [*] Weapons can now start with Double Spread Shot Chance [/list] Changes: [list] [*] Daily challenge now allows meta progression upgrades to apply to the run [*] Improvements to Summon AI pathing [*] Chill reduce movement speed cap increased from 30% to 50% [*] Chill reduce movement speed increased from 1% to 2% per stack [*] Zombie Archer Summon now has the MultiHit tag [*] Throwing Knife damage increased from 10 to 11 [*] Throwing Knife attack distance increased from 4 to 4.8 [*] Throwing Knife now starts with 10% chance to regain chain [*] Throwing Knife now starts with 10% chance to regain pierce [*] Throwing Knife now starts with the bleed tag [*] Classes have a higher chance to roll weapons of their class focus [*] Healing Circle trigger time increased from 0.75s to 1.5s [*] Healing Circle mana cost increased from 10 to 16 [*] Healing Circle area size decreased from 3 to 2.5 [*] Witch Doctor: [olist] [*] Starting ability changed to Poison Nova [*] Starting Totem Attack Speed changed to Totems gain 3 Poison On Hit [*] Starting Totem Base Damage changed to Totems gain 25% Poison On Hit Chance [/olist][*] Healer: [olist] [*] Starting Mana Regen Tick increased from 1s to 1.5s [*] Starting Aura Area Size added: 50% [/olist][*] Sage: [olist] [*] Starting Mana Regen decreased from 4 to 2 [*] Starting Ability Base Damage remove [*] Starting Aura Area Damage added: 20% [*] Starting Ability Charges decreased from 2 to 1 [*] Starting Ability Charges changed from Ability tag to All tag [/olist] [/list] Quality Of Life: [list] [*] Ability is displayed before weapons in info sheets. [*] How to unlock character description now displays progression count [*] Offscreen indicators added to health and mana pickups [/list] Visuals: [list] [*] Player facial expression animations added to the game [*] Updated some placeholder icons for weapon and ability [*] Experience drops sprite changed to letters [/list] Fixes: [list] [*] Fixed an issue that was preventing Throwing Knife from getting bleed modifiers [*] Fixed an issue where dashing was incorrectly calculating time as frame rate dependent instead of at a constant fixed time rate [*] Fixed an issue where some elite enemy abilities were incorrectly calculating time as frame rate dependent instead of at a constant fixed time rate [*] Fixed an issue that was preventing weapons to be displayed at merchant after getting the max total weapon modifier [*] Fixed an issue that was incorrectly displaying Shock Debuff time remaining when getting shocked while already shocked [*] Fixed an issue where Mana Cost Reduction modifier was not applied to the ability [*] Added Explosion On Kill Damage Multiplier to weapon info sheet [*] Added Explosion On Kill Damage Chance to weapon info sheet [*] Added Explosion On Kill Damage Radius to weapon info sheet [*] Added Lucky Reroll Crit to weapon info sheet [*] Added Double Slash Chance to weapon info sheet [*] Added Double Slash Damage to weapon info sheet [*] Added Follow Up Attack Chance to weapon info sheet [/list]