v0.14.0 - Content Update
Author: stevenwetcoatgames,
published 3 days ago,
New:
[list]
[*] Character: Demon
[*] Weapon: Bill
[*] Game Modes:
[list]
[*] Survivor: A 30 minute play session in 1 larger map
[*] Time Attack: Fight rooms have a duration
[/list][*] Added ‘Charges/Attacks Left’ to summons’/totems’ status bar
[*] Added new music track to level up selection screen, weapon selection screen, and merchant screen
[/list]
Changes:
[list]
[*] Unlocking Bruiser class requirements changed from “Beat Standard mode with 4 players” to “Kill 75 Elites”
[*] Crusader now starts with Mana Regen Tick increased by 0.25s
[*] Crusader now starts with Movement Speed increased by 0.15%
[*] Changed pause music track to a new music track
[*] Changed winning game over music track to a new music track.
[/list]
Visuals:
[list]
[*] Changed Vortex Blade ability sprite
[*] Changed Ricochet Arrow ability sprite
[*] Added VFX to Vortex Blade ability
[*] Added VFX to Ricochet Arrow ability
[*] Updated Nature weapon’s VFX
[/list]
Quality of Life:
[list]
[*] Current health text added to health bar display
[*] Some celebration (vfx, audio) when beating a level
[/list]
Fixes:
[list]
[*] Localization: Added a missing glyph to chinese simplified
[*] Fixed an issue with Nature Aura that wasn’t displaying the spread shot count in weapon description
[*] Fixed an issue that was preventing unlocking characters that were previously unlocked if deleting user data
[*] Fixed an issue that was not removing the “Help” indicator when clearing a room that had a revive helper mission which still needed to be revived.
[*] Fixed an issue that was preventing the treasure pickup spawned from Treasure Loot Enemy failing to give reward when acquired during a modifier selection screen.
[*] Fixed an issue where weapon/player/modifier tags’ text were too dark to be seen when playing in Korean
[/list]