New: [list] [*] Character: Demon [*] Weapon: Bill [*] Game Modes: [list] [*] Survivor: A 30 minute play session in 1 larger map [*] Time Attack: Fight rooms have a duration [/list][*] Added ‘Charges/Attacks Left’ to summons’/totems’ status bar [*] Added new music track to level up selection screen, weapon selection screen, and merchant screen [/list] Changes: [list] [*] Unlocking Bruiser class requirements changed from “Beat Standard mode with 4 players” to “Kill 75 Elites” [*] Crusader now starts with Mana Regen Tick increased by 0.25s [*] Crusader now starts with Movement Speed increased by 0.15% [*] Changed pause music track to a new music track [*] Changed winning game over music track to a new music track. [/list] Visuals: [list] [*] Changed Vortex Blade ability sprite [*] Changed Ricochet Arrow ability sprite [*] Added VFX to Vortex Blade ability [*] Added VFX to Ricochet Arrow ability [*] Updated Nature weapon’s VFX [/list] Quality of Life: [list] [*] Current health text added to health bar display [*] Some celebration (vfx, audio) when beating a level [/list] Fixes: [list] [*] Localization: Added a missing glyph to chinese simplified [*] Fixed an issue with Nature Aura that wasn’t displaying the spread shot count in weapon description [*] Fixed an issue that was preventing unlocking characters that were previously unlocked if deleting user data [*] Fixed an issue that was not removing the “Help” indicator when clearing a room that had a revive helper mission which still needed to be revived. [*] Fixed an issue that was preventing the treasure pickup spawned from Treasure Loot Enemy failing to give reward when acquired during a modifier selection screen. [*] Fixed an issue where weapon/player/modifier tags’ text were too dark to be seen when playing in Korean [/list]