v0.13.0 - Content Update
Author: stevenwetcoatgames,
published 2 weeks ago,
[img]https://clan.cloudflare.steamstatic.com/images//44917074/0d3d1e55bc6b8c83642f3ea2b0f93f4e1110bb5a.jpg[/img]
v0.13.0
[b]New:[/b]
[list]
[*] Character: Orc
[*] Weapon: War Axe
[*] Letter Pickups:
[olist]
[*] Letters can spawn from specific loot enemies. Holding a Letter will give you a bonus while held; x% more damage, +1 pierce count, +x% to dodge, etc.
[*] The bonus is given to the entire team if any teammate is holding the letter(s)
[*] Being hit while holding the letter will drop the letter, and you will lose the bonus.
[*] The letter can be picked up and dropped an infinite amount of times.
[/olist]
[/list]
[b]Loot Enemies:[/b]
[list]
[*] Treasure Loot Enemy: Spawns a Treasure Chest if killed within the time limit.
[*] Letter Loot Enemy: Spawns a Letter pickup if killed within the time limit.
[*] Experience Loot Enemy: Spawns experience when hit, up to a maximum. Spawns experience if killed within the time limit, up to a maximum.
[*] Gold Loot Enemy: Spawns gold when hit, up to a maximum. Spawns gold if killed within the time limit, up to a maximum.
[*] Health Loot Enemy: Spawns health when hit, up to a maximum. Spawns health if killed within the time limit, up to a maximum.
[*] Mana Loot Enemy: Spawns mana when hit, up to a maximum. Spawns mana if killed within the time limit, up to a maximum.
[/list]
[b]Mission Objectives:[/b]
[list]
[*] A mission objective appears in some rooms where you have a time limit to complete an objective for an additional reward.
[*] Pickup and drop off package objective: A package will be thrown into gameplay. You’ll have to pick it up then deliver it to the drop off area. Remain in the drop off area until the meter is full to successfully drop off the package The timer pauses while inside the drop off area with the package. Lose the package if you’re hit. You can pick up the package again after losing it
[*] Loot Enemies: 6 different loot enemies that can spawn.
[*] Revive: Revive a fallen NPC. They’ll help you for a duration once revived during the room.
[/list]
[b]Catch Up Mechanic:[/b]
[list]
[*] If reaching the previous run’s room where you died in Standard mode, you’ll see your old character(s) dead with a letter pickup powerup.
[/list]
[b]Changes:[/b]
[list]
[*] Weapons:
[*] Holy Mallet:
[*] Damage decreased from 12 to 10
[*] Added Time tag
[*] Projectiles now instead travel until time is over, rather than once reaching weapon’s attack distance. This allows for faster projectile upgrades to actually be useful by allowing the bullet to travel further
[*] Health and Mana pickups disappear if not picked up within 30 seconds while the room isn’t cleared. If the room is cleared, the timer is removed.
[/list]
[b]Visuals:[/b]
[list]
[*] Added trail VFX to most player weapons and player projectiles
[*] Added VFX to players in the invincibility state
[*] Added time left icon to status bar displaying how much longer the unit is in play for
[*] Improvements to floating texts
[/list]
[b]Quality of Life:[/b]
[list]
[*] Can no longer skip/exit taking a level up reward
[*] Added played characters to leaderboards for new entries
[*] Added total entries display to leaderboards
[/list]
[b]Misc:[/b]
[list]
[*] Reset leaderboards to take in new leaderboard changes
[/list]
[b]Fixes:[/b]
[list]
[*] Removed some modifiers from the upgrade menu that were no longer used from prior removal of tags
[*] Fixed an issue that was changing players’ last 4 digits appended to their names on leaderboards each boot up
[*] Fixed an issue that was preventing burn visuals from ending when entering water
[*] Fixed an issue that was preventing Chill On Kill from triggering
[*] Fixed an issue that was allowing movement speed to reach 0 on enemies
[/list]