V0.10.0 New: [list] [*] New alternating Daily challenge submodes that only appear in full version of game: [*] Timed mode added to Daily challenge rotation: [olist] [*] Each room is time based - Kill as many enemies as you can [*] *Timed mode will eventually be added as its own mode accessible outside of daily challenge [/olist] [*] Survivor mode added to Daily challenge rotation [olist] [*] 1 large room with higher enemy density and intensity [*] Survive for 30 minutes [*] Gold auto drops every [x] kill [*] Merchants periodically appear [*] *Survivor mode will eventually be added as its own mode accessible outside of daily challenge [/olist] [*] Added more summoning choices: [olist] [*] Summon Green Skeleton Archer special ability [*] Summon Green Skeleton Rogue weapon [*] Summon Green Skeleton Mage weapon [*] Summon Green Skeleton Defender weapon [*] Summon Green Skeleton Warrior weapon [/olist] [/list] Changes: [list] [*] Necromancer starting ability changed to Summon Green Skeleton Archer [*] Necromancer starting weapon changed to Summon Green Skeleton Warrior [*] Experience gained from killed elite enemies increased by 1000% [/list] Visuals: [list] [*] Added facial expression animations to most summons [/list] Fixes: [list] [*] Fixed a culture system issue where Turkish users were getting incorrect translations across all languages due to system unicode font issue with ā€˜iā€™ [*] Fixed an issue that was incorrectly showing Dash Flame Trails modifier value [*] Fixed an issue that was not adding shock debuff damage to weapon damage tally screen [*] Fixed an issue that was not adding bleed debuff damage to weapon damage tally screen [*] Fixed an issue that was preventing game over flow from working as intended due to burn debuff errors [*] Fixed an issue with ThunderBolt Staff staying locked on to a target even after target is out of attack range [*] Fixed an issue that was allowing players to join during loading screen right after character selection [/list]