v0.12.0 - Content Update
Author: stevenwetcoatgames,
published 4 weeks ago,
[img]https://clan.cloudflare.steamstatic.com/images//44917074/c72bcc4e7e3d0ed25f9efcfdd33dd1d7c3ffca91.jpg[/img]v0.12.0
Summary:
With this update, we wanted to make the bar to entry easier for newer players. With out last patches' level progression system and this update's nerfs to enemies' hp, damage, and movement speed; we're confident the user's first time experience will overall be for the better, as it was previously too difficult for many users. For those who liked the difficulty before -- We have not forgotten about you! In the future, we plan on adding new levels that will scale higher in difficulty to accommodate a more difficult challenge.
New:
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[*] Playable Character: Blacksmith
[*] Weapon: Smith’s Hammer
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Changes:
[list]
[*] All regular enemies’ health reduced by ~10%
[*] All enemies’ damage reduced by ~10-15%
[*] All enemies’ movement speed reduced by ~5-10%
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Fixes:
[list]
[*] Fixed an issue that was displaying incorrect exp gains for characters and weapons
[*] Added missing localization modifiers for Sorcerer abilities in compare sheets
[*] Added missing localization modifiers for Bruiser abilities in compare sheets
[*] Fixed an issue that was incorrectly spawning Hand Cannon’s projectile from an incorrect offset
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Visuals:
[list]
[*] VFX effects added to Ice Shard projectiles
[*] VFX effect added for ice attack impacts
[*] Adjusted most enemy and summon sizes for more variations
[*] More visual feedback when taking damage
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