Update v0.11.0
Author: stevenwetcoatgames,
published 1 month ago,
New:
[list]
[*] 4 New Weapons:
[olist]
[*] Death Aura
[*] Frost Aura
[*] Static Aura
[*] Nature Aura[/olist][*] Permanent Level Up Progression System
[*] Experience is awarded at the end of each run to each character, weapons, and abilities you used to kill enemies with
[*] Current max level is capped at 50
[*] Each player can level up and get increased stats for future runs
[*] Each weapon can level up and get increased stats for future runs
[*] Each ability can level up and get increased stats for future runs
[/list]
Changes:
[list]
[*] Removed ‘Beam’ tag from weapons
[olist][*] Weapons that previously had Beam tag now have the Burst tag for better synergies
[/olist]
[*] Dash Flame Weapon:
[olist]
[*] Removed Beam Tag
[*] Replaced with Burst Tag
[/olist]
[*] Holy Aura Weapon:
[olist]
[*] Removed Melee tag
[*] Increased damage from 12 to 14
[*] Increased attack distance from 3.2 to 3.9
[/olist]
[*] Flame Aura Weapon:
[olist]
[*] Removed Melee tag
[*] Increased burn count from 2 to 5
[*] Increased burn chance from 20% to 50%
[/olist]
[/list]
Quality of Life:
[list]
[*] Mana pickup sprite changed
[*] Experience pickup sprite changed
[*] VFXs:
[/list][olist]
[*] Healing circle’s VFX updated
[*] Torch VFX updated
[*] Flame Aura VFX added
[*] Holy Aura VFX added
[*] Static trail VFX updated
[/olist]
Fixes:
[list]
[*] Nintendo Switch Pro Controller was previously displaying incorrect glyphs
[*] Fixed an issue that was preventing Bullet Speed modifier to be applied to orbit projectiles
[/list]