New: [list] [*] 4 New Weapons: [olist] [*] Death Aura [*] Frost Aura [*] Static Aura [*] Nature Aura[/olist][*] Permanent Level Up Progression System [*] Experience is awarded at the end of each run to each character, weapons, and abilities you used to kill enemies with [*] Current max level is capped at 50 [*] Each player can level up and get increased stats for future runs [*] Each weapon can level up and get increased stats for future runs [*] Each ability can level up and get increased stats for future runs [/list] Changes: [list] [*] Removed ‘Beam’ tag from weapons [olist][*] Weapons that previously had Beam tag now have the Burst tag for better synergies [/olist] [*] Dash Flame Weapon: [olist] [*] Removed Beam Tag [*] Replaced with Burst Tag [/olist] [*] Holy Aura Weapon: [olist] [*] Removed Melee tag [*] Increased damage from 12 to 14 [*] Increased attack distance from 3.2 to 3.9 [/olist] [*] Flame Aura Weapon: [olist] [*] Removed Melee tag [*] Increased burn count from 2 to 5 [*] Increased burn chance from 20% to 50% [/olist] [/list] Quality of Life: [list] [*] Mana pickup sprite changed [*] Experience pickup sprite changed [*] VFXs: [/list][olist] [*] Healing circle’s VFX updated [*] Torch VFX updated [*] Flame Aura VFX added [*] Holy Aura VFX added [*] Static trail VFX updated [/olist] Fixes: [list] [*] Nintendo Switch Pro Controller was previously displaying incorrect glyphs [*] Fixed an issue that was preventing Bullet Speed modifier to be applied to orbit projectiles [/list]