[h2]Changelog[/h2] Hello everybody! We've been hearing to your feedback and started to apply many things on the game, improving the overall experience while also adding new cool stuff!! Here is the full changelog of the changes: [h3]What's new?[/h3] [list] [*] [b]Added a Discard Pile[/b]! - Now you can see which cards are in your discard pile, and which are on your deck (psst! They are shuffled, so it's not cheating :p) - This includes some fancy animations when discarding cards and refilling the deck with the discarded cards. [*] [b]Now paths will update in real time while placing walls or towers.[/b] No more guessing where the enemies may go, yay! [*] [b]Added various story dialogues[/b] that appear after certain runs completed or specific events (for example. when meeting the first boss, or killing the first mini boss) [b]We have also reduced the length[/b] of the current dialogues. [*] [b]Added a Vsync option[/b] in the game settings. Enabled by default. [*] Added a little description to explain what are the skill tree tiers' unlockables. [*] [b]Added a button to restart progress[/b] in the game settings. [*] [b]Added an "upgrade preview" in the tower stats[/b] when hovering the mouse over the level up button. [*] [b]General overhaul of the tower upgrades[/b]. Now towers will update different stats across the levels instead of just damage. - [b]All towers:[/b] Increase the damage by a magic formula each level. (same as before) - [b]Archer tower:[/b] [list] [*] +1% attack speed every 3rd level [*] +1% critic chance every 5th level [*] +2% critic damage every 2nd level [*] +2% attack range every 6th level [/list] - [b]Arcane mage tower:[/b] [list] [*] +1% attack speed every 4th level [*] +1% critic chance every 3rd level [*] +1% double attack chance every 5th level [*] +1% attack range every 2nd level [/list] - [b]Fire mage tower:[/b] [list] [*] It will now display the burning damage instead of the damage received by burning enemies. [*] - +1% attack speed every 3rd level [*] - +1% burn chance every 4th level [*] - +0.2% burn damage every 3rd level [*] - +1% attack range every 2nd level [/list] - [b]Ice mage tower:[/b] [list] [*] +1% attack speed every 5th level [*] +0.3% chilling power every level [*] +0.1% freeze chance every 2nd level [*] +1% attack range every 4th level [/list] - [b]Rifleman tower:[/b] [list] [*] Gets even more damage every level [*] +1% attack speed every 2nd level [*] +1% critic chance every 5th level [*] +0.03% chance of headshot every level [/list] - [b]Catapult tower:[/b] [list] [*] Gets even more damage every level [*] +1% attack speed every 4th level [*] +2% area of effect every 3rd level [*] +0.1% stun chance every 2nd level [/list] [/list][h3]Balancing[/h3] [list] [*] Fixed an issue that was making **all** the enemies to have the health of the next wave instead of the current one (because each wave they become stronger). This issue was making the first waves harder than expected. [*] Reduced Orcs' base health to 120 from 140 [*] Increased Shamans' base health to 140 from 120 [*] Reduced Goblin Chief's followers from 12 to 6 [*] Iron Arrows and Frenzy superior gems will not appear anymore during the tutorial. [*] Players that didn't make past the first mini-boss in the tutorial (wave 3) will receive +100 bonus gems, so they can acquire up to 3 skills in the skill tree. [*] Purge spell now removes a curse from any place, not only the hand. [*] Skill Tree changes: - Moved the Starting gold skill to Tier 2. - Moved the Gold mining skill to Tier 3. - Moved the Extractor's health skill to Tier 1. - Moved the 2-tiles wall card skill from Tier 1 to Tier 3, replacing the 3-tiles wall card skill. - Increased Arcane Power's extra damage effect from 10% to 30%. [/list] [h3]Fixes[/h3] [list] [*] Fixed an issue that was impeding the scroll of the skill tree when the mouse was above a skill. [*] Fixed an issue that was making the card's details tooltip appear on the card (hiding it) instead of above it on certain screen resolutions. [*] Fixed an issue were the skill's details tooltip appeared "shrunk" right after buying another skill. [/list] [h3]Other[/h3] [list] [*] Improved loading times. The loading screen will **not** wait for 3 fixed seconds anymore. [*] Reduced delay between last creep killed and extractor's extraction from 2 to 1. [*] Reduced Run results spawn delay from 2 to 0.5. Its stats will now display a bit faster too. [*] Improved superior gems selection screen overall animations speed. [*] Reduced the chance of getting a hand full of walls. It is still possible to get a hand full of walls, but only if there are no towers in the deck (which means that they are in the discard pile). [*] Because of the item mentioned above, it is no longer possible to start a new run without a tower or spell in the hand. [*] Updated various texts in the game to make them more descriptive, shorter, and clearer. [*] Added a little fog effect in the ground below the portals. [/list] We may make a dedicated post to go into the details of the Discard Pile and the preview of the cards in it (and in the deck), including some pictures. But in the meantime enjoy the detailed wall of text above ;D. Let us know what you think and if you have any other feedback to improve the game! God bless you all and have a wonderful week!