Updates, Steam Glitches, and 32 Bit Headaches
Author: [RUST]Grumplestiltskin,
published 7 years ago,
Howdy Folks!
So, some of you might have noticed that a few of the guns in H3 after yesterday's build were a little.... colorful now. As in BROKEN. I've just pushed a patch that _should_ have this fixed now, but please let me know if anything looks like technicolor pixelglitchart after this latest patch.
For the curious, the reason this occurred is that we hit an important milestone in H3's history (that I'm perversely proud of), which is that we managed to exceed the 32bit file-size limit for the primary resources folder, which is almost entirely texture data for firearms! (don't worry this can be engineer'd around, it just wasn't an issue until today).
SO, I've gone through things, and while managing to only panic a little bit, rearrange some files, fix some compression and size settings (seriously, the banana grenade did not need 4k textures... <.< >.>). As a bonus, the build size on disk has dropped _a full gig_. :-)
Aaaanywho, enjoy what remains of your Saturdays!
Peace,
Anton