[previewyoutube=M3bMguW0PGs;full][/previewyoutube] Howdy folks! Hope you're all doing well! We've got a new release for you this week that fills out the expansion kit for the 8th out of our 9 Meat Fortress character archetypes, along with some enhancements to Magazine rendering/animation. Make sure to watch the devlog above for details! This week we're moving onto the Alpha Branch for our latest release, as the modding framework folk have given the all-clear that they're caught up to the internal changes. You don't have to swap branches if you're on Experimental already, but if you were on mainline waiting to migrate over once mods were ready, you can swap to Alpha now. If you have any questions about making sure you have the right version of things, slide over to our discord and ask in the modding channels. Cheers! Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3] [list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Experimental! [/list] [h3]Full Changelog - Update 102 - a1[/h3] [b]Additions:[/b] [list] [*] Added New Firearm: Signaler (50mm Flare) for Meat Fortress Pyro [*] Added New Grenade: Incendiary Grenade for Meat Fortress Pyro [*] Added New System: Magazine Follower & Spring Animation [*] Added Follower and Spring Animations to the following Magazines: Makarov, APS, Deagle 357, KWG, Deaglov, Webley 1913, PMM, P08 Luger, GSh18, Ruby, Bergmann No 5, P5 Compact, UMP45, UMP9 [/list] [h3]Changes:[/h3] [list] [*] [Meat Fortress] Rebuilt all collision for buildings, ground, cliffs to try to improve CPU-side performance [/list] [h3]Fixes:[/h3] [list] [*] Fixed 38 Special Speedloader Sizing [*] Fixed ooooooooold Melee posing bug for multi-pose objects for some platforms [*] Fixed Missing Annex C attack group points in Grillhouse [/list]