[previewyoutube=M_9xkPFRMbU;full][/previewyoutube] Howdy folks! Have another small experimental build for you folks this week. Enjoy! [h3]Full Changelog - Update 102 - e2[/h3] [b]Additions:[/b] [list] [*] Added New Firearm: WorstShotgunEver (12 gauge) [*] [Grillhouse] Added Attack Paths, Patrols, Guard and Sniper Points to the other 5 Annex locations [*] [Grillhouse] Scenario panel now has the ability to Set the player’s respawn point [*] Added new Magazine for Uzi family (72rnd Drum) [*] Added New Simulation Option: Sosig Chunks Mode (Enabled/Disabled) [/list] [b]Changes:[/b] [list] [*] [Grillhouse] All Sosigs are now cleared on Player death (to prevent infinite spawncamp death loops) [*] [Sosig Pathfinding] Altered internal cost for Door links to try to encourage multiple path usage. [/list] [b]Fixes:[/b] [list] [*] [Grillhouse] Fixed a few physics perf issues [*] Fixed Sosigs not doing melee damage to the player [*] Fixed missing references in some Sosig/Zosig bodies causes certain Take & Hold characters to break. [*] Fixed blunt damage transmission issue on welder masks [*] Fixed Sosigs not coming out of the flee state when they were supposed to [*] Removed leftover bolt release trigger on AR-18s [/list]