Update 102-e3 is Now Live On The Experimental Branch!
Author: [RUST]Grumplestiltskin,
published 2 years ago,
[previewyoutube=LZ8SQwgGOJQ;full][/previewyoutube]
Howdy folks! Just a small patch this week. Mostly bug fixes and infrastructure for future work.
Cheers,
Anton
[h3]Full Changelog - Update 102 - e3[/h3]
[b]Additions:[/b]
[list]
[*] Added a Destructobin to the Grillhouse map
[/list]
[b]Changes:[/b]
[list]
[*] Changed internal Navmesh Area handling to support future work (such as Sosig-specific types of navigation).
[*] Doors Off Mesh links split into a ‘going in’ link and a ‘going out’ link, allowing them to be parsed by pathfinding differently based upon the Sosig’s current equipment and state.
[*] Tweaked Sosig Grenade Throwing logic and aiming
[*] Rebuilt some of the old Sosig impactFX particle effects to make them more visually consistent with the Sosigs
[*] Rebuilt a bunch of door handling logic and off mesh links related to door to aid prioritization of opening
[*] Built System for a door recognizing that it is ‘obstructed’ for any reason (physics glitch, player using panels), etc.
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed Massive performance issues in some scenes (including Grillhouse) caused by broken material on mesh particles effects without collision.
[/list]
[b]Removed:[/b]
[list]
[*] Reduced Total Internal Door Key Count from 12 to 8 (to save area layers)
[/list]