[previewyoutube=hTdtH3_cCKU;full][/previewyoutube] Howdy folks! We've got what is HOPEFULLY the last Alpha of this cycle, and we'll be ready for Update 99 to go main-line branch next Friday. Until then I hope you enjoy the new Locomotion toys with their availability in Take & Hold! TO PLAY THE NEW ALPHA: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Alpha1! Hope y’all enjoy and have a WONDERFUL weekend. Peace, Anton [h2]Full Changelog - Update 99 - Alpha 6[/h2] [h3]Additions:[/h3] [list] [*] [Take&Hold] Added 10 more Progressions to the Northest Dakota level [*] Added New Melee Weapon: Climbing Axe (Uses original prototype climbing approach which requires trigger held) [*] Added New Locomotion Utility Tool: Plunger Launcher [Climbable Plunger Shells] [*] Added New Locomotion Utility Tool: Grapple Gun [*] Added New Firearm: Famas F1 [5.56x45mm Proprietary Magazine] [*] Added New Firearm: Famas G2 [5.56x45mm Stanag-Compatible] [*] Added New Attachment: Famas Picatinny Top-rail [*] Added New Magazine for FiveSeven (30rnds 5.7x28mm) [/list] [h3]Changes:[/h3] [list] [*] [Take&Hold] Two new categories of Equipment have been added to the store: Storage and Locomotion. Most characters will see these appear now, and are for the backpack/locomotion tools respectively [*] [Take&Hold] Token costs for many high capacity weapons have been reduced to bring them in line with Mag upgrade cost changes. [*] [Take&Hold] Token costs for secondary equipment (Grenade Launchers, Grenades, etc.) have been DEEPLY reduced to encourage their use. [*] [Take&Hold] Token costs for mag duplication and size update are now 2 and 3 respectively. [*] [Take&Hold] Hold Phases in No Targets Mode have been shortened by 60 seconds. [*] Sosig AI perception of sound is no longer positionally perfect. Sonic event perceptual position is now noised progressively with distance. [*] Sosig AI perception of visual entities (like the player), now uses an extra ‘buffer’. This means that recognition of new visual entities is no longer instant, and occurs based on distance, the visibility of the entity, the state of the Sosig, and the perception ability of the Sosig. However when Sosigs lose sight of the player, they will still ‘remember’ targets for a period afterward in that location, and be able to quickly reacquire them if they are in a similar place. [*] Sosig AI will not acquire new visual targets while suppressed (though they will remain aware of targets they have already seen). [*] Sosig aim stability is now influenced by the type of weapon they’re firing [*] Sosig suppression has more of an effect on body pose now. [*] Make the Quickbelt sizes more consistent (by making them larger) for: Makarov Drum, Mp5 Drum, AA12 Drum, CAWS Drum, American 90/180 mags, Evo3 Drum, AK74 Drum, G36 Drum, M1600 Drum, Stanag Drum, Stanag 60/100 mags, D60 Drum, Hecate2 Mag, NTW20 Mag, DP28 Pan, STENOF Drum [/list] [h3]Fixes:[/h3] [list] [*] [Take&Hold] Fixed assorted holes, glitches and pathing issues in Northest Dakota map [*] Custom Quality Setting MSAA setting is now properly saved [*] Stoner63 LMG can now be loaded again [*] Fixed Dardick Revolver errantly ejecting rounds inertially [*] Fixed Mosin bolt being breakable in streamlined control mode [/list]