[previewyoutube=DjA3sRkCqyc;full][/previewyoutube] [h2]Howdy Folks![/h2] Have another small Alpha for you this week. Mostly fixes and tweaks to existing systems, a whole bunch of tuning for the new Take & Hold level, and a new toy :-) Hope y'all enjoy it! PLEASE NOTE. This is not on the ‘normal’ Alpha branch. There is a new branch called TakeAndHoldAlpha. [h3]TO PLAY THE NEW ALPHA:[/h3] [list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select TakeAndHoldAlpha! [/list] Hope y’all enjoy and have a WONDERFUL weekend. Peace, Anton [h3]Full Changelog - Update 99 - Alpha 4[/h2] [h3]Additions:[/h3] [list] [*] Added New Firearm: MP412 REX (.357 Magnum) [*] Added New System: Rope Sliding (Hold Touchpad or B Button(streamlined) to slide on rope) [/list] [h3]Changes:[/h3] [list] [*] Rebuild Grabbable pose system to allow for multiple poses to be held at once (averaged) [*] Changed Ice Axe climbing to use raw velocity instead of trigger. Yes this made it a bit harder. They can be released in something now though [*] [Take&Hold] Created new ‘Noncombat’ internal metadata flag and moved 40mm practice grenades and novelty 12 gauge shells to it, preventing them from spawning in anything except Ricky Dicky Random [*] [Take&Hold] Changed the attack paths on a few holds [/list] [h3]Fixes:[/h3] [list] [*] [Take&Hold] Fixed Score Submission (we think) [*] [Take&Hold] Fixed many… many holes in the level geo (thanks so much testing group) [*] [Take&Hold] Removed Jeff (he’ll be back tho, lol) [/list]