[previewyoutube=uPafCrKz6HM;full][/previewyoutube] Howdy Folks! We’re starting off a fresh Alpha Cycle this week for Update 99. First up is some optimizations to Handgun systems, as well as a long-needed refresh of the M9 series of pistols. The M9A1 and M9A3 that were in game were both quite old models, and neither was dimensionally accurate, especially with each other, so we had Sergey, the artist behind the beautiful M93R in game remake the whole series, and add a couple to it. All M9 magazines should now be visually compatible with all M9 pistols, and the quality of the new models is absolutely top notch. To access the Alpha, right click the game in Steam, go to Properties, Betas, click the drop-down, and select ‘alpha1’. Do note that over the course of this Alpha certain breaking changes may occur with mods and other user content, so it is highly recommended that you backup your User data in appdata/locallow/rustltd/hotdogs…. If you have any of that content loaded, and/or use an unmodded install. Hope you all have a wonderful weekend! Peace, Anton Full Changelog - Update 99 - Alpha 1 Additions: Added new Gun: M9 (9x19mm) Added new Gun: M92fs (9x19mm) Added New Option Page: Platform Specific Options Added New Option: Oculus Trigger Override Changes: Replaced Model for M9A1 & Magazine Replaced Model for M9A3 & Magazine Replaced Model for M9 Cleric Trigger bars and mag release buttons all move on M9 series [Take & Hold] M9A1 moved to ‘Modern’ era pool Clean Guns & Melee button now also clears attachments (that are not attached to anything) SA/DA pistols now have correct trigger movement in relation to hammer being cocked Optimized component animation across all handguns. Stinger Station in Sampler Platter moved to be down near other heavy weapons Did some back-end changes to object force/inertia for future experiments Fixes: Fixed control edgecase that could brick the Mosin Mp9 foregrip pose fixed Tuned cartridge ejection to try to fix intercollision during fast locomotion movement Fixed some collision oddities in object bays in the Sampler Platter Rock-in reloading for AK experiment reverted (new mag ejection catch behavior retained tho) Magazine Release buttons removed from any MP5 variants that accidentally had them. Magazine must be removed with other hand as MP5 magazines do not drop free in RL.