[previewyoutube=X-4ijSQmNck;full][/previewyoutube] Howdy Folks! We’ve got Alpha 3 of this cycle for you. First pass of Custom Quality Settings so you can dial in your performance as needed. Please note these are mostly aimed at folks on the lower 50% of things right now, but I’m still tuning things, and will have options next week for recreating/dialing in the perceptual shadow quality you see in high/Ultra, once I figure out why a certain strange Unity bug is occurring. As for the new Sosiggun reloading approach, that was implemented very late in the week and has seen very little testing and tuning. It’s much more of a ‘sketch’ of an interaction idea. Going to put another week of polish and tweaking into it before I decide whether I’m going to keep it, or try something else. As with all Alphas, if you run into any strange issues, make sure to swing over to the Steam Forum Bug Reports Section here: https://steamcommunity.com/app/450540/discussions/1/ Hope y'all have a WONDERFUL weekend! Peace, Anton [b]Changelog - Update 97 - Alpha 3[/b] Additions: [list] [*] Added New Quality Option - Custom (this causes an extra set of options to appear on the panel for tweaking) [*] Added New Custom Quality Settings for Pixel Light Count, Anisotropic Textures, MSAA, Soft Particles, Shadows, Shadow Resolution, Shadow Distance, Shadow Cascades, Particle Collision Quality [*] Internal Shadowing Settings Adjusted for Ultra, High and Medium Quality Settings [/list] Changes: [list] [*] Sosigguns are no longer reloaded in quickbelt slots. Instead they must be shaken to reload them. [*] Flip-out Magnifiers now once again can be flipped (Upper Quadrant on Joystick/Touchpad in Classic Simulation Controls, and BY in Streamlined Controls) [*] Relit and adjusted texture for Friendly 45 range to have more natural saturation levels [*] [Take & Hold] Regenerative Encryption logic and difficulty tweaked, lowered in size, bugs fixed [*] [Take & Hold] Fixed issue of recycler stations not showing up in holds with only 2 supply stations [/list] Fixes: [list] [*] Fixed Normal Bias of shadows in Friendly 45 scene [*] Fixed K98k scope reticle size [/list] Known Issues: [list] [*] Take & Hold Scoring is Disabled in this Alpha while it is reworked [*] Red Dot Zeroing distance cannot be changed in Streamlined control mode (will be fixed soon) [*] Red Dot luminance changes are DISABLED at the moment [*] [/list]