[previewyoutube=sRKGZ4ViG78;full][/previewyoutube] Howdy folks, Bit of a smaller Alpha this week. I'm still plugging away at some Take & Hold algorithm changes that I talk about last week, but took a bit of a detour this week after inspiration struck, to give one of our classic scenes, the Friendly 45, a little bit of a facelift. I have kept the existing functionality and target layout, but have replaced most of the foliage with more efficiently created and properly LOD'd ones, along with a better shading model, and tonemap/color grading pass. The performance characteristics on the GPU -should- be roughly the same (more detail, but also some optimizations), while this scene should run a touch better on the CPU for most folks, given equivalent quality settings. If you'd like to report on how the scene runs for you on various hardware with various settings, I've setup a thread here: https://steamcommunity.com/app/450540/discussions/4/3115898713381422242/ Hope y'all enjoy and have a wonderful weekend! -Anton