[previewyoutube=AI5ratiNsDc;full][/previewyoutube] [h1]Howdy Folks![/h1] Meatmas is aaaalmost upon us, and so this week’s release is all about making sure all the recent Alpha changes have been finished up (best as we’ve been able) and moved onto the main branch. We’re going to be beginning the Meatmas Festivities just after midnight on Dec 1st, pacific time (there’ll be another announcement then with the full details and schedule). I hope you folks are as excited as I am! While the Streamlined controls will continue to get tweaks and improvements, I feel they’re ready for showtime, and I thoroughly encourage anyone with Rift, Quest, Index or G2 controllers to give the mode a shot! If you’re using streamlined controls, please continue to let me know what you think, especially if there are still lingering issues (think I caught all the bugs this time around). If you do find issues, please file bug reports in the Steam Forum bug reports section here: https://steamcommunity.com/app/450540/discussions/1/ Hope y'all have a WONDERFUL weekend! Peace, Anton [h2]Changelog - Update 96 [/h2] [h3]Additions:[/h3] [list] [*] Added New Core Control Mode Switch prompt in Main Menu [*] Added New Control Tooltips to Sampler platter for Streamlined Mode, Index Controls [/list] [h3]Changes:[/h3] [list] [*] Sosig Accuracy Stability massively reworked. Alters reaction time, stability at range, trigger clutching, and a ton of other minutiae. Basically, these changes are to make them more fun to fight at long range. [/list] [h3]Fixes:[/h3] [list] [*] [Streamlined Controls] Fixed assorted Streamlined controls issues [/list] [h3]Known Issues:[/h3] [list] [*] Red Dot Zeroing distance cannot be changed in Streamlined control mode (will be fixed soon) [*] Red Dot luminance changes are DISABLED at the moment [*] Rotation to the side of scopes (like the gamepoint 3x) is currently disabled [*] Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen) [/list]