[previewyoutube=HS6Ur8uObPo;full][/previewyoutube] Howdy Folks! Our Update 96 Alpha cycle begins today with some new Take & Hold features, and the first rev of the Streamlined controls option. If either of those interest you please make sure to watch all the way through the devlog! Both things are still rough around the edges but very much ready for testing and getting feedback from you folk. Lastly, as always, please PLEASE file bug reports in the Steam Forum bug reports section here: https://steamcommunity.com/app/450540/discussions/1/ [b]TO ACCESS THE ALPHA BRANCH[/b] [list] [*] Right click the game in Steam [*] Click Properties [*] Go to the Betas Tab [*] Click the Dropdown [*] Select ‘Alpha 1’ [/list] Hope y'all have a great weekend and a Happy Halloween! Peace, Anton [b]Changelog - Update 96 - Alpha 1[/b] [b]Additions:[/b] [list] [*] [Take&Hold] Added New Take & Hold Character, Beginner Blake, with chill progression [*] [Take&Hold] Added New Encryption Types: Recursive, Stealth, Agile, Regenerative [*] Added New WIP Option: Streamlined Control Mode [/list] [b]Changes:[/b] [list] [*] [Take&Hold] Global Score Submission is disabled in this Alpha [*] [Take&Hold] Hardened Encryption has been changed to a protected single-hit target [*] [Take&Hold] Swarm Encryption has been changed to a 3-hit target with larger hit surfaces [*] [Take&Hold] The ‘Standard’ Progression used by Daring Defaults characters uses new encryptions [*] Sosig Frag Grenade Fuse Time changed from 3 to 6 seconds [*] Sosig Incendiary Grenade Fuse Time changed from 2 to 4 seconds [*] Sosig Grenades fuse tickdown slowed to 20% when grenade is held by player [/list] [b]Fixes:[/b] [list] [*] Fixed STENOF being missing from item Spawner [*] Fixed 20 gauge Shotgun shell scaling issues [*] Fixed Meat Fortress Revolvers being unable to mount suppressors [*] Fixed issue where player body could cause fuses to ignite [*] Fixed PL-14 being broken when spawning from vault [*] Fixed PL-14 missing safety sound [*] [Take & Hold] Fixed incorrect weapon bool image for Zeke [*] [Meat Fortress] Fixed missing pickup sounds for Speed Loaders and Rockets [/list] [b]Known Issues:[/b] [list] [*] Red Dot luminance changes are DISABLED at the moment [*] Rotation to the side of scopes (like the gamepoint 3x) is currently disabled [*] Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen) [/list]