Update 94 Alpha 3 is Now Live On The Alpha Branch!
Author: [RUST]Grumplestiltskin,
published 4 years ago,
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Howdy Folks!
[b]SURPRISE[/b]. We have an out-of-typical-schedule Alpha for you this week. I got impatient and wanted to get some stuff into your folk’s hands as fast as possible to test, as I’ve just been having a blast with them. Make sure to watch this week’s Devlog, as I go through how the new Hover Benchrest works. I look forward to seeing what sorts of ridiculous shot you folks end up being to land with it.
Also, as a reminder any bugs should always be posted in the Bug Reports section of the Steam Forum here: https://steamcommunity.com/app/450540/discussions/1/ I keep having folks email me, post to the subreddit, or use our contact form, etc. etc., and it just makes it harder to keep track of everything, so if you could pleeeease keep them to that forum I would be deeply appreciative.
Hope y'all have a great weekend!
Peace,
Anton
To Switch to the Alpha Branch:
Right click the game in Steam
Click Properties
Go to the Betas Tab
Click the dropdown and select ‘Alpha 1’
Changelog - Update 94 - Alpha 3
Additions:
[list]
[*] Added New Utility Item: Sniping Hover Bench (WATCH DEVLOG FOR HOW TO USE)
[*] Added New Attachment: HAM 4x Comboscope
[*] Added New Attachment: Flamenco6 LPVO Scope
[*] Added New Attachment: VD1 LPVO Scope
[*] Added New Attachment: Corder Tan Suppressor
[*] Added New Attachment: Wrapped Suppressor
[*] Added New Attachment: Ober Suppressor
[*] Added New Attachment: Chungus Suppressor
[*] Added New Attachment: Quadrant Suppressor
[*] Added New Firearm: Ruby Pistol (.32ACP) (because i implemented it ????who knows how long ago??? And somehow just forgot, lost it in the unity project, and just… stumbled upon it this morning. Lol I’m so bad at gamedev)
[/list]
Changes:
[list]
[*] All Muzzle devices now have mechanical accuracy characteristics
[*] Muzzle Devices generate unique but consistent point of impact shifts when mounted
[*] Finished upgrading Zeroing and Reticle adjustments for all scopes
[*] Scope internal camera now moves with zeroing micro-adjustments, not just ranging
[*] Continued to tweak holosight reticles
[*] Barrel length now FULLY effects projectile velocity
[*] Changed how maximum projectile travel distance is computed, it is now a scene-local setting
[*] Scope setting parameters are now stored in vault guns
[/list]
Fixes:
[list]
[*] Fixed Scaling of Model 10
[*] Fixed all glitched out scopes
[*] Fixed Slidebolting on Mosins and 98k
[*] Fixed Broken G17 Custom red dot
[/list]
Known Issues:
Red Dot luminance changes are DISABLED at the moment
Rotation to the side of scopes (like the gamepoint 3x) is still disabled