[previewyoutube=hrQEsntG_qE;full][/previewyoutube] Howdy Folks! Got another Alpha for you this week, this time focussed on major ballistic and scope related changes, new Red Dots, and continued interaction on existing red dots and holos. If you didn’t watch last week’s devlog, and you’re following along on the Alpha Branch, I HIGHLY recommend you watch it here as well: [previewyoutube=iMKehdfIUpo;full][/previewyoutube] Hope y'all have a great weekend! Peace, Anton To Switch to the Alpha Branch: [list] [*] Right click the game in Steam [*] Click Properties [*] Go to the Betas Tab [*] Click the dropdown and select ‘Alpha 1’ [/list] [b]Changelog - Update 94 - Alpha 2[/b] [b]Additions:[/b] [list] [*] Added New Attachment: BR4 Scope [*] Added New Attachment: ARCO red dot [*] Added New Attachment: EG1 reflex [*] Added New Attachment: LCO red dot [*] Added New Attachment: Juliet 3 elevated red dot [*] Added New Attachment: SRO2 red dot [/list] [b]Changes:[/b] [list] [*] Projectile spread randomization is now distributed in a correct radial manner. [*] Projectile velocity is now effected by actual barrel length on all realistic firearms [*] Mechanical accuracy is now a property of all firearms [*] Scopes now zero based on pre-computed distances for a specific firearm's cartridge [*] Scopes now have a new menu providing various options for zeroing, magnification, and MOA adjustment [*] Smoothed Bipod transition on gun pickup [/list] [b]Known Issues:[/b] [list] [*] Red Dot luminance changes are DISABLED at the moment [*] All integrated scopes in weapons (M40, G11) are BROKEN atm. [/list]