Update 94 Alpha 1 is Now Live On The Alpha Branch!
Author: [RUST]Grumplestiltskin,
published 4 years ago,
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Howdy Folks!
Hope you’re all having a pleasant week. We are BACK, with a small Alpha update for you this week. Couple new toys, but most especially some WIP changes for how reflex sights are rendered, and some new options for changing their brightness to be able to use them better in bright vs. dark scenes. Please let me know what you think of the changes!
Hope y'all have a great weekend!
Peace,
Anton
[b]To Switch to the Alpha Branch:[/b]
[olist]
[*] Right click the game in Steam
[*] Click Properties
[*] Go to the Betas Tab
[*] Click the dropdown and select ‘Alpha 1’
[/olist]
[b]Changelog - Update 94 - Alpha 1[/b]
[b]Additions:[/b]
[list]
[*] Added New Firearm: SR-3M (9x39mm)
[*] Added New Firearm: PL-14 (9x19mm)
[*] Added New Firearm: GSh-18 (9x19mm)
[*] Added New Attachment: Suppressor SR-3M
[/list]
[b]Changes:[/b]
[list]
[*] Most Reflex sights now have adjustable brightness (click upper quadrant while grabbing)
[*] Many Reflex sight reticles rebuilt for better visibility across all luminance backing.
[*] Reflex sight reticles now have HDR luminance values
[*] Hit-dots for Lasers now have HDR luminance values
[*] Model 70 now has a muzzle attach point
[/list]
[b]Fixes:[/b]
[list]
[*] KSG now spawns with Picatinny sight in T&H
[*] Fixed Scaling on Explorer 22 pistol (geez that thing is huge in RL)
[*] Fixed Jackhammer metadata
[*] Fixed CAWS Tacmod to spawn with a sight in T&H
[*] Fixed CAWS bolt hold open
[*] Fixed Impact Sounds for Foregrips
[*] VP9 Magazine now properly interpolates to mag well
[/list]