[previewyoutube=ZmSCh4BRixA;full][/previewyoutube] Howdy Folks! We have arrived at Alpha 2! Really happy with how things came together for this one, most especially because I managed to ‘eat my broccoli’ and get a whole bunch of bugs fixed. Lets go over the big fun stuff though. To start off with, the new Paper Target System now has the control infrastructure for it I had envisioned. The target controller is quite similar to the prior one, but now has integrated options for resetting the target’s appearance and resistance to damage. To the right, the prior set list has been replaced by a Scorinng Manager with a bunch of brand new options! You can do sets with a shot-clock with countdown time and clock mode options, for practicing fast sight acquisition and quick-drawing if that’s up your alley :-). You can also for the first time view prior sets you’ve completed, both as a list of Score, Shot Time and Split, as well as on the target diagram, making it a far more effective training tool. As for new toys, the long-requested 416 is now in the game. I had given the game’s discord community a bit of a goofy challenge, where they had to make preposterous photos of themselves having fancy tea with a fancily dressed firearm, if they wanted me to add the 416 to the game. They abided my ridiculous hoop-jumping demand, and so today, they get their reward for it. A thoroughly blinged out 416, that comes with a sweet looking 60 round drum, and wonderful set of 4-position barrel iron sights. A few things got a major tune-up this week as well. The entire Options Panel has (finally) been given a bit of a face-lift, to make it more visually obvious which buttons are being hovered over, and which are currently set to. As I continue to work in the coming weeks/months, I’m going to be trying to go around and touch up various interfaces over time. Make sure to check out the Devlog to see the other major changes, improvements and fixes. As always, let me know if you run into any issues with this Alpha in the bug reports section of our Steam Forum Here: https://steamcommunity.com/app/450540/discussions/1/ Peace, Anton TO ACCESS THE ALPHA BRANCH [list] [*] Right click the game in Steam [*] Click Properties [*] Go to the Betas Tab [*] Click the Dropdown [*] Select ‘Alpha 1’ [/list] Full Changelog - Update 90 - Alpha 2 Additions:[list] [*] Added New Firearm: H416 Assault Rifle (5.56 x 45mm) with 30rnd mag and 60rnd Drum [*] Added New Attachment: H416 Iron Sights [*] Added New System: Smooth Turning (and options for configuring it) [*] Added New Platform Specific Alternate Magazine Poses for all Controllers [*] Added New Option: Wrist Menu mode (Right, Left, Both Hands) [*] Added New Option: Grabbity physics grab selection button (defaults to trigger) [*] [Paper Target] Added New Paper Target Manager Panel [*] [Paper Target] Added New Paper Target Scoring Panel [*] [Paper Target] Added New Paper Target Type (Splatter Target) [/list] Changes:[list] [*] [Paper Target] Rebuilt damage computation to be more area-based [*] [Paper Target] Changed movement speed of paper target to be more reasonable [*] Alternate Magazine Pose Now works on all Magazines [*] Adjusted Options Panel Coloration to make it clearer when something is selected, and added highlighting [*] Added backing panel collider to Options Panel so that pointing laser always draws [*] Changed how quickbelt distances are computed when an object is held. Now, the pose center of the object is used for distance computation and NOT the hand position. [*] En-bloc magazines now make a different impact sound when they’re empty [/list] Fixes:[list] [*] Fixed Center Of Mass calculation when removing attachments from a gun!!!! [*] Fixed issue with quickbelts glitching out when holding minigun boxes with gun when Easy Magazine Loading is enabled [*] Made Nolo controllers once again be detected as Vive wands, as this is the closest useful mapping [*] Fixed incorrect layermask for attachable lasers [*] Fixed Bodyguard38 and 2019 Detective Special lasers not hitting things [*] Bren and Bren Shorty now have visible bolt block, and sounds [*] Fixed incorrect cost in limited ammo for grenades for Grumbly GI Grayson [*] Fixed weird issue with Blyskawica mag’s ammo when duplicating [*] Sustenance Crossbow bolt/sled now releases when dropped into a quickbelt [*] Fixed Missing Minigun Beltbox In/Out Sounds [/list]