[previewyoutube=TNmO-ubuzJY;full][/previewyoutube] Howdy Folks! It’s time to begin a new Alpha cycle for H3. For those of you who haven’t followed along during one, basically what we do is push builds to another ‘branch’ of H3 for a while (that you have to switch to to follow along), which allows us to work on functionality that might break other things in the game, without disrupting folk’s play. To start off the cycle for Update 90, we’ve got the first prototype for the new Paper Target system for the Indoor Range (and eventually the Sniper Range too). It is destructible in a level of detail that nothing else in the game is, and can be shot into pieces which break off from the whole and become little physics objects. It has required some truly obsessive multi-threaded code to make run smoothly in VR, but is just a joy to play with. Please note that there area bunch of things that aren’t done about it yet in terms of reactivity, accurate 100% accurate collision, and nothing about its scoring system is in yet. We’re going to run a technical/stability test with this Alpha, and if everything checks out, move onto content and new features for it next. We really hope you enjoy! Peace, Anton TO ACCESS THE ALPHA BRANCH [list] [*] Right click the game in Steam [*] Click Properties [*] Go to the Betas Tab [*] Click the Dropdown [*] Select ‘Alpha 1’ [/list] Full Changelog - Update 90 - Alpha 1 Additions: [list] [*] Added New WIP System: Destructible Paper Target in Indoor Range [*] Added New Firearm: P226 Mk 25 (9x19mm) [/list]