Howdy Folks! [previewyoutube=Ngrk32rq9rw;full][/previewyoutube] Have finally got a playable alpha for you folks of the new Melee and Craftable Explosives systems! Just a few notes and reminders about the content in this build: [list] [*] Rotwieners and the Cappocolosseum are disabled in this build. [*] The Sosig Tool in the Proving Ground is a _dev tool_ which means it may error/stop working, requiring a scene reload [*] Not all Banger payload effects are in yet. [*] Not all Melee/Sosig Melee has been fully balanced yet [*] PLEASE only post bug reports in the bug reports section of the Steam Community Forum for the game [/list] Peace, Anton REMEMBER, to switch to the Alpha Branch: - Right Click H3VR in Steam and go to 'Properties' - Click on the 'Betas' tab - Click the dropdown and select 'Alpha1' - Hope you all have a wonderful weekend! Cheers, Anton [b]Full Changelog - Update 77 - Alpha 1[/b] [b]Additions:[/b][list] [*] Added New Sosig Melee Behaviors: New movement positions, recovery/evasion behaviors, wind-up attacks [*] Added New Firearm: BFR Revolver (45-70 govt.) [*] Added 16 New Sosig Firearms: 1887, CArmyRevolver, CNavyRevolver, Derringer, DoubleBarrelShotty, GatlingGun, LeverAction, Trapdoor, BAR, C1903, Garand, M1Carbine, M1911, M1917, Tommygun, W1897 [/list] [b]Changes:[/b][list] [*] Replaced Gun model for TT33 and its Magazines [*] Major Rebalance of Melee weapon damage across the board [*] Major Rebalance of Sosig Melee Weapon Damage [*] Major Rebalance of Sosig Stagger, Stun, Confusion Thresholds [*] Changed how Sosig Hit Decals are places and scaled, resulting in more reliable placement, and more context-dependant scale. [*] Changed how stabbing and lodging function (mostly minor tuning) [/list]