[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/1b001f7d3d7a4cbf5fe28fda5af3040f2b947701.png[/img] Howdy! https://www.youtube.com/watch?v=9ocRe61lYB8 YES the time is HERE. Underbarrel launchers! Finally. What a pain in the ass these were to make happen… NOW something super important, so there’s no confusion about what this _isn’t_. This is _not_ a system for connection two arbitrary guns (that’d be a perf. catastrophe). Instead, this is a framework for which I can make simply underbarrel firearms. We’re gonna start with grenade launchers, and then maybe do some unconventional/goofy stuff in the future. As for the new Audio systems, be aware they are still VERY wip, and will end up being filled out more in variety and specificity, even past this Alpha cycle. Let me know what you think of them though! Anywho, I will leave you with the changelong here. As always, lemme know if you have any questions about this Alpha! Have a wonderful weekend! Peace, Anton REMEMBER, to switch to the Alpha Branch: - Right Click H3VR in Steam and go to 'Properties' - Click on the 'Betas' tab - Click the dropdown and select 'Alpha1' - Hope you all have a wonderful weekend! Cheers, Anton Changelog - Update 76 - Alpha 2 Additions: [list] [*] Added New System: Attachable Projectile Weapons [*] (still very limited, but framework now exists for future expansion) [*] These function as attachable foregrips as well [*] Added New Attachable Weapon: M203 Classic (40x46mm, Compatible with M16 and M4 Classic) [*] Added New Attachable Weapon: M203 Picatinny (40x46mm) [*] Added New Impact Sound Sets: Cartridge Small, Cartridge Large, Cartridge Shotgun, Cartridge Very Large, Cartridge Huge, MagGarandEnblocEmpty, CartridgeTiny [*] Added New Audio Feature: Impact Sound now different for cartridges based on whether they are full or spent. [*] Added New Audio Feature: Grab Interaction Initiation Sounds (limited set for now, will grow in the future) [*] Added New Audio Feature: Quickbelt Holstering Sounds (limited set for now, will grow in the future) [*] Added Jigglebone Foregrip to M60 and Mac-11 [*] Added M203Native Mount to M16A1 and M4 Classic [/list] Changes: [list] [*] Made M249 Carry handle work much more like it does in RL. [*] Improved pose behavior for two-handed firearms when the fore is very close to the main grip [*] Improved attaching behavior for all muzzle devices [*] Pump shotguns no longer have their fores ‘jump’ to the position of your hand. This means you have more room to rack them between your controllers, so long as you grab them forward enough. [*] Bayonets can no longer be attached or detached when they are stabbed into something. [/list] Fixes: [list] [*] Fixed VSS Vintorez default muzzle state to ‘suppressed’ [*] Fixed Fal, Fal Para, Galil Handles [*] Fixed Mac11 stock sounds not being present [*] Fixed M3 Greasegun stock sounds not being present [*] Fixed Agram2000 Muzzle attachment mount [*] Fixed MP5-SD models no longer being suppressed after muzzle changes [*] Fixed Lee-Enfield Magazine not being loadable while attached [*] Fixed attachable foregrips not being removeable [*] Speedloaders can no longer forceibly reload a revolver while its cylinder is shut [*] Fixed incorrect Mosin Bayonet Stab Distance [*] Fixed Quickbelt state not being cleared for an attachment when it is attached to something [*] [Meat Fortress] Fixed Demo Nades being broken in other scenes [*] [Meat Fortress] Fixed Sticky Bombs being broken in other scenes [/list] Notes: [list] [*] Vault is currently disabled to prevent Vault file corruption due to unfinished Item Database changes [*] Thown objects (shuriken/pencil) are still broken, as are Meat Fortress Syringes [/list]