Update 76 Alpha 5 is Now Live! (On the Alpha Branch Only)
Author: [RUST]Grumplestiltskin,
published 5 years ago,
[previewyoutube=w82HdYzXER4;full][/previewyoutube]
Howdy Folks!
Hope you’re all doing well. I knoooooooow I said last week that we’d be done with Alphas, but it turns out that a couple changes I made that I thought were universal improvements, were not, due to well… math (and varying controller posture between platforms). So I ended up having to revert some changes to how poses are calculated when two-handing things, and I’ll return to the attempt to eliminate the armswinger-spinning-gun issue later.
As for the lever action change, I dearly HOPE, that this new control approach is to folk’s tastes, because I must admit… I’ve been a bit at my wits end trying to find a solution that pleases everyone on them. Lever actions, more than any other type of platform in RL, really rely on pressing against a ‘real’ shoulder for common operation, and so simulating the gesture of their use, with free-floating hands, has been quite the challenge. I am fairly confident on this new approach though, as it’s flatly just made them far more fun to run, especially when firing rapidly.
And lastly, the Medigun, oooooooooooooh the Medigun. Yet another one of those ‘dang that was harder than I expected’ Meat Fortress surprises. Model was great to work with, but as I mentioned in the devlog, the number of things that had to be created and stitched together logic-wise to make it happen was… significant. I can’t wait to see what hijinks you folks get up testing it out this week. I’m positive y’all will surprise me.
Anywho, barring any other surprises, we should FINALLY be ready for the full release of Update 76 next week. *crosses fingers*
Have a wonderful weekend!
Peace,
Anton
REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'
- Hope you all have a wonderful weekend!
Cheers,
Anton
Changelog - Update 76 - Alpha 5
Additions:
[list]
[*] Added New Meat Fortress Weapon: Medigun!
[*] Added New Attachment: Axis Tilt DoubleSided
[*] Added suppressor mounts to Sako 85 / Sako 85 Obrez
[*] Added Trash Can to Meat Fortress Scene
[/list]
Changes:
[list]
[*] Major change in Lever Action Controls. This is provisionally the final change.
[*] Fixed Dual Stage Trigger thresholds on P90 and Aug. There is now more ‘distance’ between semi auto and full auto engagement.
[*] Reload Scene, Return To Main Menu and Quit Application now have confirmation buttons in the Wrist Menu
[*] Sosig tick-down-to-clear clock doesn’t execute when they are being held
[*] Sosig AA12 cyclic rate reduced
[*] [Meat Fortress] Buffed the SyringeGun damage a bit
[/list]
Fixes:
[list]
[*] Fixed Janked up Virtual Stock/Two handed aiming
[*] Fixed SturmGrenade dissappearing when manually removed from launcher
[*] Fixed Meat Fortress Shotgun fore
[*] Fixed Damage on Throwing Star and Pencil
[*] Obrez Lee Enfield is now properly placed in Bolt Action pistols in Item Spawner
[*] RGM40 now correctly appears in the Item Spawner
[/list]