Update 76 Alpha 4 is Now Live! (On the Alpha Branch Only)
Author: [RUST]Grumplestiltskin,
published 5 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/debff5419ff2b12b40995b63688e20506660e420.png[/img]
Howdy Folks!
https://www.youtube.com/watch?v=R25CfI50Q0c
Hope you’re all having a wonderful start to the weekend. I know a lot of folks are starting school now, off to PAX, or both. Anywho we’ve got what should hopefully be the last Alpha of Update 76 this week. It was mostly ‘invisible’ or back-end system changes, but I couldn’t help myself in terms of squeezing in some more new toys as well.
Please note that while the Update 76 items are now in the Item Spawner, they have NOT been fully integrated into Take & Hold yet. Meaning that while many will spawn in Ricky Random, things like the ammo spawner detecting the type of ammo in underbarrel attachments and such is not in, and there aren’t purchaseable categories for either them, or muzzle brakes yet. That should all be taken care of for next week though :-)
Have a wonderful weekend!
Peace,
Anton
REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'
- Hope you all have a wonderful weekend!
Cheers,
Anton
Changelog - Update 76 - Alpha 4 (Release Candidate)
Additions:
[list]
[*] Added New Firearm: Makarov Pistol (9x18mm Makarov)
[*] Added New Attachable Firearms: The House Key & The Car Key (underbarrel 12 gauge, single shot)
[*] Added Stock Attachment Point to SPAS-12 Tactical
[*] Added Front Sight To M1918 BAR Shorty
[*] Added Flip-up and height-adjustable Rear Sights to M1918 BAR & Shorty
[*] Added WiggleJoint Sling Rings to Model 8 and Gepard
[/list]
Changes:
[list]
[*] Asynchronous Loading system further modified from last week’s Alpha. The Item Spawner and Take & Hold should now asynchronously load assets across multiple frames instead of causing a single-frame stall waiting for that asset load to occur. You may drop into reprojection during this async load based on your CPU, but the game should now continue updating while this load happens.
[*] Major restructuring of new handling sounds (grab, release into slot) more appropriate in terms of intensity and context.
[/list]
Fixes:
[list]
[*] Fixed attachment rails on Drill
[*] Fixed attachable melee weapons not being ‘deregistered’ by the firearm when detached
[*] Break-action guns should no longer spam-generate Haptic buzz events moving them around
[*] Fixed Bayonet Mount on M4 Lefthook
[*] Fixed Webley Revolver initial trigger orientation
[*] Tweaked Sosig Grenade Pin Ejection
[*] Fixed Shuriken and Pencil Melee Parameters
[/list]