[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/3700c7677976bc56e3ef1d2f391c201f6ba0aad0.png[/img] Howdy Folks! https://www.youtube.com/watch?v=PxUn3vq7f_E Hope you’re doing well! I am happy to report that was have finally reached the end of the Update 72 alpha phase, and with all limbs (mostly) intact as well! It’s a long devlog today, so I’m not going to go over everything that was in the video again in text here. Just wanted to cover a couple quick things I forgot to fully cover. I have _finally_ relented and gotten a twin-stick style of locomotion working (took some nasty refactoring), though please try to remember there is nothing I can do about the fact that using this mode on Vive/Rift means that you cannot access weapon/object function using that touchpad/joystick while also using it for movement. So in this way, implementing it for all platforms is a bit of a… ‘you asked for this, and I gave it to you, even though I don’t think you’re going to want it’. It does however work unquestionably great on the controller types with multiple 2-axis inputs per controller. Anyone out there with Index Controllers should give the game a shot with them now! (though I haven’t tested it with EV3s, so I don’t know how well/if it will perform with the older prototypes). Lastly, as I mentioned, if you are on Rift, and run into Haptics issues, please try both the release version of SteamVR and the beta, and tell me which of them works/doesn’t work. I have a line to the folk at Valve working on it, so having data/repro cases to work things out would be excellent! Anywho, hope you enjoy the update! Cheers, Anton Changelog - Update 72 Additions: - Added New Firearm: M60 (original pattern) with 100 rnd Belt Box [7.62x51mm] - Added New Locomotion Mode: TwinStick (left and right hand toggled individually) - Added New Locomotion Option: Toggling A/X Button Snapturn - Added New Controller Models for WMR and Index - Added New Input Mapping for WMR (locomotion uses joytsticks) - [TNH] Added 4 New Character Loadouts: - - Onsite Procurment Patrice (Knife only, 0-token start) - - Ricky Dicky Random (Totally random item pools) - - Melee Mode Maurice (Starts with Melee weapon and shield) - - Akimbo Pistol Parker (Pistols-only item pools, starts with 2) - [TNH] Added Scoring System (uniquely generated tables based on char/level/options) Changes: - Haptic system rewritten to support new featuresm and miore nuance/difference added between buzz types - Input System for HMD and Controller detection rewritten - Existing Locomotion System Changes - Reworked Sosig Hearing and Alertness Thresholding Systems - [TNH] Encryption Target Size Made Less Prominent Fixes: - Fixed Broken Bot Melee Damage (they can actually hurt the player again) - Restored full changing music intensity functionality - Fixed lighting intensity in Friendly 45 range (restoring it to its original brightness) - Fixed incorrect projectile data on 7.62x38mmR Nagant cartridge