[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/1358fcafbb40565ef3ef3dd1899884212898a6c5.png[/img] Howdy Folks! https://www.youtube.com/watch?v=ejb3sFkiPB8 Hope you’re all doing well! We’ve got another Take & Hold Alpha for you this week, which should hopefully assuage any concerns about the difficulty of the mode (whether it be too easy or too difficult for you folks)! For this week, the sort of feedback I am _mostly_ looking for is for people doing serious runs on Limited Ammo mode (and not using the item spawner). I’d like to know how the progression went for you, what sort of equipment you found to be useful/not useful, and how difficult you found each of the respective holds to be (1-5). I am still tweaking values and costs for this mode, so you should continue to view overall balance has being in flux. As mentioned in the devlog, this next week is about INPUT, and I’m going to be focussing my efforts almost entirely on that. I’m going to focus first on getting input mapping up for controllers with both touchpads and joysticks, and in the process will be evaluating the feasibility of a twin-stick locomotion mode for all controller types. I should have more info for y’all next Friday. Anywho, hope you all enjoy the new Alpha! Try not to get wrecked too hard :-P Cheers, Anton Remember, to switch to the Alpha Branch: - Right Click H3VR in Steam and go to 'Properties' - Click on the 'Betas' tab - Click the dropdown and select 'Alpha 1' - Hope you all have a wonderful weekend! CHANGELOG - Update 72 - Alpha 2 Additions: - [TNH] Added New Menu Scene (with options for the mode) - [TNH] Added Equipment Mode Options (Spawnlocking vs. Limited Ammo) - [TNH] Added Health Mode Options (One Hit, Human, Armored, Meaty, Beefy) - [TNH] Added AI Projectile Speed Options (Standard, Arcade) - [TNH] Added AI Radar Mode Options (Standard, Omnipresent, Off) - [TNH] Added Item Spawner Options (Off, On) - [TNH] Added BG Audio Options (Music, Ambience Only) - [TNH] Added AI Narration Options (Default, Disabled) - [TNH] Added Radar Hand Options (Left, Right) - [TNH] Added new experimental health bar to Radar - Added New Effect: Flashbang visual and auditory effect Changes: - Green Health Pickups now require being touched with a hand - [Sosigs] Altered Sosig Guard Behavior - [Sosigs] Can now hear each other going into Skirmish mode (assuming they are not currently Deafened) - [TNH] Eco-system costs rebalanced - [TNH] Dynamic Cover now shuffles between each Encryption Phase - [TNH] Crates Now Easier To Break - [TNH] Sosig Smoke Grenades now last less time - [TNH] Altered How Ammo-Clamping functions for Sosig Weapons - [TNH] Altered How Grenade Spawning Functions (to prevent spam during hold) - [TNH] Altered Number of Defenders that Spawn at various points - [TNH] Each Object Constructor may only spawn 1 case per level - .45 LC Projectile parameters tweaked - .50 Rem BlackPowder Projectile parameters tweaked - .455 Webley Projectile parameters tweaked - .455 Auto Projectile parameters tweaked Fixes: - [TNH] Fixed hanging leftover cases