Update 68 is Now Live!
Author: [RUST]Grumplestiltskin,
published 5 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/03769d32ad272da1720f670da9bd89f85a60b870.png[/img]
Howdy Folks!
https://www.youtube.com/watch?v=JJEzqb5ybOY
Hope you’re all doing well! I have _finally_ gotten over the Bronchitis that’s been trying to murder me most of this month, and so I have a first, small update for you folks this week.
The focus this week was on getting the melee functionality (stabbing and lodging) that I got working over the holidays migrated to the rest of the Melee Weapon collection. So now, everything that should stab, will, and anything that should lodge in its target, will also do so.
I also decided to alter the way that spawn-duplicateable melee weapons work on Vive/WMR, in that they are now hold-to-grab instead of grab-toggle, which should make them significantly easier to throw. And just for funsies, I gave the shovel the same treatment (you can even spawn lock it), so you can get all the shovel-spearing satisfaction you might need in your life.
Beyond the melee stuff, this is the first in what will be a series of updates where I attempt to restructure how some of the game’s assets are packaged, to make loading smoother. HOPEFULLY I didn’t mess anything up *crosses fingers*, so please let me know if there’s any oddities with things.
Anywho, I have to say it feels great to be back at work. I’ve got a whole bunch of tuning planned, and February is going to be pretty focused on building the next module for Rotwieners alongside improving Sosig AI. Hope ya’ll are excited too :-)
Have a wonderful weekend!
Peace,
Anton
Update 68 Changelog:
Additions:
- Added 4 New Melee Weapons (Longsword 1-4)
- Added All Medieval Weapons to the Item Spawner Including: ArmingSword, Bardiche, BastardSword, Cutlass, DaggerElegant, DaggerFootsmas, DaggerHorned, DaggerSwordHilt, Espadon, Estoc, Falchion, Flamberg, GermanicAxe1-4, Gladius, Grossmesser, Katzbalger, LongSword1-4, Pilum1-2, Rapier, Zwiehander, HandGrenadeShield
Changes:
- IMPORTANT: Game no longer launches full-screen on some versions of Win dows by default. Hit Alt+Enter to make it fullscreen.
- MAJOR internal reorganization of asset files in bundles to speed up loading of secondary assets
- Cleanup of unneccesary texture usage in some bundles
- Sickle now has stabbing functionality
- Trowel now has stabbing functionality
- Hand Rake now has lodging functionality
- Wood Axe now has lodging functionality
- Hoe now has lodging functionality
- Garden Shovel now has piercing and inertial throwing (like a spear) functionality
- Rake now has lodging funtionality
- Saw Bar now has lodging functionality
- Pickaxe now has lodging functionality
- Machete now has stabbing functionality
- Fire Axe now has lodging functionality
- Crowbar now has lodging and stabbing functionality
- Utility Knife now has stabbing functionality
- HandAxe now has lodging functionality
- Screwdriver now has stabbing functionality
- Combat Knifte now has stabbing functionality
- D80 now has stabbing functionality
- Karambit now has stabbing functionality
- Kukri now has stabbing functionality
- MX8 now has stabbing functionality
- Survival Knife now has stabbing functionality
- Tactical Knife now has stabbing functionality
- Tomahawk now has lodging functionality
Fixes:
- Fixed VP9 Magazine Capacity’
- Fixed a number of assets being errantly included in bundles
Disabled:
- Vault is currently disabled