[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/054eb208f3454dc5dbce024ef8e23e441a8806f9.png[/img] Howdy Folks! https://www.youtube.com/watch?v=gQyfW9O0f9w Got a smaller update for y’all this week (still recovering from the month of October truth be told). The focus this week was primarilly on clearing out a back-log of bugs, and do a bunch of Quality-of-Life tuning. Rift users, please let me know how the new snap-turn options work for you. They are available all the time, regardless of which locomotion mode you have enabled. Remember that in the new ‘Global Options’ tab of the Movement Options, you can chose the angle increment for each ‘snap’. Finally ARMSWINGER FOR EVERYONE!! :-) Lastly, for those of your playing Rotwieners, please let me know how you feel about the new balance. All projectile weapons should do more bleed damage, which helps everything from 9mm, to body-shots from Bolt Actions. Should make firearm usage far more viable (assuming you’re landing center-of-mass hits on links). Anywho, hope y’all have a wonderful weekend. See you on stream! Peaaaace, Anton Update 61 Changelog: Additions: - Added New Firearm: APC9 Carbine (9x19mm) - Added New Firearm: APC45 Carbine (.45acp) - Added New Firearm: Bubba-15 (5.56x45mm) - [Rotwieners] Added New System: Local Teleportation System For Honey Hamlet Changes: - Rebuilt all two-handed weapons to use a different approach on pivot to improve control/game-feel - Changed Ballistic System Damage Computation For Soft Targets. Rounds that overpenetrate should now do significantly more bleeding damage as an ‘exit wound’ simulation - Cartridges can now be cooked off by Ignitor Particle Systems - [Rotwieners] Added New ‘Object Catcher’ system for objects that fall through the environment. Teleports them to same XZ cord but above ground. - [Rotwieners] Enemies now only spawn with ammunition for weapons they are spawned alongside (so for example, a basic Rotwiener that picks up an empty spitter gland will not be able to reload it) - [Rotwieners] Rotwiener Life and Damage Resist values tweaked - [Rotwieners] Sarah Wiener no longer gives a two-handed weapon as a reward - [Rotwieners] Deputy Station Carbine Spawn Table has more possible guns in it Fixes: - Fixed Display of .455 Webley Cartridge - Flamethrower will no longer Spam-Spawn in Take & Hold - Fixed grip position/angle for SW500/SW500 Junior - Fixed P22 safety behavior - [Rotwieners] Fixed Numerous Translocator bugs relating to save state - [Rotwieners] Fixed Item Retiever Zones continuing to ‘eat’ objects once fulfilled - [Rotwieners] Fixed Error relating to Armored Zosigs - [Rotwieners] Fixed Rotwiener Hives Not taking explosive damage - [Rotwieners] Fixed Meat Cores sometimes being counted multiple times by Ressembler-O-Tron - [Rotwieners] Holy Water Fountain now has a sound - [Rotwieners] Destroyable Loot containers can now be bashed open, and take less damage to shoot open - [Rotwieners] Fixed Jerry Can Sound spam issue - Fixed Gunnasium Collision Issue Disabled: - Vault is currently disabled - Gronch is on vacation until the Meatmas season