Update 60 is Now Live! (Return of the Rotwieners Pt.1)
Author: [RUST]Grumplestiltskin,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/06d8ca33f4594c25a3cca3e24848f38de730e5d7.png[/img]
Howdy Folks!
https://www.youtube.com/watch?v=5z6nMCrfcMg
Incredibly sleep-deprived Anton here. After what has somehow been both the longest and shortest month of my life, I an pleased to present to you, Return Of The Rotwieners Pt. 1, the latest and zaniest game-mode for Hot Dogs, Horseshoes and Hand Grenades, just in time for Halloween (mostly/barely)!
For those of you who don’t know what’s going on yet, RotRW is a Rogue-lite Action RPG mode for H3VR, a sequel/reimagining of a prior scene made for the game for Halloween that was later decommisioned. It began life as a semi-structured sand-box, but quickly grew into a more extensive idea, with a fully-voiced cast of Wieners, quests, and the largest map in the game by a HUGE margin.
The scale diiiiid come at a slight cost in that I was not quite able to get everything done that was planned/recorded/designed, so this release is basically being broken up into two parts. “Part one” launches today, and has roughly the first half or so of the quest content of the game, about 2/3rds of the NPCs and systems in place, and somewhere around half of the active game-space of the map activated. A series of additional modules will follow in November and onward, as I unlock more parts of the map, add NPCs, loot, seeeeecrets, and other cool things.
Despite the absolutely breakneck (and really truly unhealthy) pace, this has been one of those life-affirming incredible projects to work on. I’m beyond fortunate to have the group of partners/colleagues/family that I have to work with, who amplify all of the best.. and at times strangest qualities of one’s work. We’ve been working together long enough at this point where the collaboration is almost telepathic, and when we go weird, we go there in sync.
Finally, I also want to take a moment to highlight some of the incredible contributions by folks outside the quartet of RUSTy fellows, without which this mode would not have been remotely possible:Jennifer Maynulet: Script Co-writer, Producer and 2d artist. The personalities of the NPCs in Rotwieners flow directly from her meaty goofball head. She’s been instrumental in helping me tune the balance of the entire game’s tone between spooky, hilarious and tragic.
Lucas “Harry Wiener” Miller, World Building, Texturing and UI. The most delightful thing about working with Lucas is that just when I think I’ve hit some sort of wall or high bar for weird, strange or zany, just as I’m starting to laugh at my own joke, Lucas drops a bomb that just triple downs on it. He has a way of using Mis-en-scene, and twisting brand language, civic constructs and puns together to convey a world that is always more f’ed up that I could have imagined, and yet so very perfect for this game. The devil is in the demented details, and he is cackling.
Joe “The Italian” Kataldo: Composer, Sound designer, V/O Director. Joe’s endurance for marathoning out an impossible amount of quality work on a ridiculous deadline continues to astonish me. The soundtrack he has produced for H3 has been a guidestone throughout the process and inspiration to try to make something that lives up to its power.
Ben “Bubbles” Gummer: The Meat-smith behind the Sosigs, their arsenal their myriad outfits, and a whole bunch of strange props that likely had him ‘wtf-ing’ at my requests, Ben has been building assets for months now, all of which have been in service to the needs of this mode.
Stefan “Swedespeed” Engdahl: Stefan also seriously rescued me from my own poor planning, stepping in to take rapid-fire prop requests of increasing bizarre nature. He’s the mind behind the crafting machines in H3, and I’m sure I’m permanently messed with knowledge of english thanks to asking for things like a “Whizzbangadinger”.
Patrick “Cakes” Sutton: Sound designer. Without Patrick, H3 would flatly still sound like crap. It was his energy, persistence and vision that has responsible for the incredible firearm, handling, melee, and impact sounds that have elevated every aspect of combat and action in the game. He is also possibly greatest (welcome) source of scope-creep I have ever encountered in a collaboration.
Kiefer “Myoron” Moore: QA testing. My goodness, this release would have been a buggy mess were it not for Myoron. The depth and precision of testing he did for the game during its final week was beyond essential, more bugs and quest/saving logic issues than I would have ever been able to find. A million thanks to him for doing a sort of effort that doesn’t get enough attention in gamedev.
The Amazing Voice Cast, all friends, family and roped-in significant others:
Arthur Brussee, Aaron Lewis Davidson, Marc Destefano, Melissa Destefano, Randy Heeren, Joe Kataldo, Cord Lambrecht, Jen Maynulet, Jenny Miller, Julia Miller, Lucas Miller, Luke Noonan, Haelen Nunn, Heidi Sulzdorf-Lizkiewicz, & Landon Wilson
Anywho, I hope you all truly enjoy this new mode. It has been a delight to work on.
Peace,
Anton
Update Changelog:
Additions:
- [Rotweiners Exclusive] Added New Firearm: The Four Letter Word
- Added New Weapon: Junkyard Flamethrower (in Proving Ground only atm)
Changes:
- [Rotwieners] Rotwiener spawn-due-to-sound event rebuilt. It now is pop-cap limited, and has a rate limiter so that mag-dumping weapons doesn’t cause 5-20x the spawning as a single explosion/bolt action shot, etc.
- [Rotwieners] Meat Core Spawns increased across the board
- [Rotwieners] Herbs can now be eaten.
- [Rotwieners] Meat Cores and Herbs now persist between runs/deaths/etc.
- [Rotwieners] Meat Cores and Herbs are now thrown up in a random mix based on what is in ‘stomach’
Fixes:
- Fixed Certain Melee weapons doing damage while sitting in quickbelt slots
- [Rotwieners] Fixed Flame Traps quest not registering as completed in Lori’s dialogue tree
- [Rotwieners] FIxed Charcoal Grill pickup issue
- [Rotwieners] Fixed Dissappearing Charcoal Grill Bug
- [Rotwieners] Nests now actually spawn wieners correctly
- [Rotwieners] Fixed hole in Reloadamatic base
- [Rotwieners] Fixed Resemmblerotron filling multipler slots with one meat core
- [Rotwieners] Fixed incorrect Resemmblerotron num slot display
- [Rotwieners] Nests now actually spawn wieners correctly
- [Rotwieners] Fixed Rotwiener weapons not despawning when they despawn
- [Rotwieners] Fixed Bottom teleport button glitching to weird position in home base
- [Rotwieners] Fixed Translocators displaying the incorrect core count (and not being available) on reload.
Disabled:
- Vault is currently disabled
- Gronch is on vacation until the Meatmas season