[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/520cb79a7c377a4755922b554e4c5bafbefccf76.png[/img] Howdy Folks! https://www.youtube.com/watch?v=hZJh1ZizrOU We’ve done it folks. Update 59. Sliding into home base a little crispy on this one while still iron-manning the Rotwieners update for next week, but MY GOODNESS it has been worth it. The Impact Sound system is in and humming (still need to add some more categories/types of sound). The Sosig Agents are the most advanced the game has ever had. Their perception system is the most complex and nuanced thing I’ve ever coded. And they’re goofy wieners! What’s not to love? IMPORTANT NEWS: Return of the Rotwieners will be launching on Halloween at 11am PST. It won’t be 100% of the mode I’ve been working on, but it will be the first solid 2/3rds of it. I hope to have the rest of it functional by the following friday or two (along with the inevitable polish and bug fixes that will be needed. It’s been -exhausting- to do. I think you folks will all understand why when you play it. But boy howdy has it been a blast to make. Enjoy the molotovs! Don’t burn the whole house down! Peace, Anton Additions: - Added New Firearm: vz.58-P (7.62x39mm) - Added New Firearm: vz.58-V (7.62x39mm) - Added New Firearm: vz.58-Sport (7.62x39mm) - Added New Firearm: vz.58-Compact (7.62x39mm) - Added New Firearm: vz.58-Custom (7.62x39mm) - Added New Magazines: vz.58 10, 20 and 30 round magazines (7.62x39mm) - Added New Throwable: Molotov Cocktail - Added New System: FIRE! (and the ability to light Sosigs UP) Changes: - All Powerups now last 30 seconds (instead of 15) - Invicibility Powerup no longer bestows a full heal - CQB870 and Express870 now have backsights Fixes: - Fixed Utility Knife now have properly configured damage - Fixed a few errant Powerup Bugs - Fixed chainsaw being activateable with alt hand Disabled: - Vault is currently disabled - Spooky45 Scene currently disabled - Gronch is on vacation until the Meatmas season Known Issues:: - Some Melee weapons (small bladed) aren’t doing the correct damage (still trying to figure out bug)