Update 52 Final Alpha Week
Author: [RUST]Grumplestiltskin,
published 6 years ago,
Howdy Folks!
Wanted to give you all a heads up; as this is the final week of development on Update 52, focusing on fixing bugs, there are going to be a whole bunch of pushes to the Alpha branch. If you're currently on the Alpha branch, and don't want to be frequently downloading several-gig updates as I do this final iteration, you have two options:
1. Switch back off of beta branches to mainline
2. Set your update option for the game to "only update this game when I launch it" in the Properties -> Updates section of the game.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/9bf30baa6a1322e32584d5d7c6847d87dc37d7dd.png[/img]
As mentioned this past weekend, any and all help is useful in bug hunting for this final push for the update. If you run into functionality issues of any kind (lets hold the gun-inaccuracy/game balance stuff til later), please do create a bug report thread here in the BUG REPORTS section of the Steam Community forum.
The build being pushed today is meant to address a couple things, by altering the way that physics is calculated related to frame rate. These are fairly major changes under the hood, but SHOULD only result in user-side change that is somewhere between imperceptible to better.
- Major physics-related perf. spikes/sudden frame-rate implosion should be majorly improved
- Frame drops due to moving a complex gun over quick-belt holstered items while moving should be improved
- That Meatgrinder bug where a billion items would spawn out of a meatpile/box and then crash you SHOULD be fixed now
- The experience in game when having to run in reprojection should be less spiky and more stable (for our very low-hardware-spec users).
Hope you're all having a wonderful week!
Anton