Hey folks! Have a quick patch for you all this week with a bunch of tweaks, fixes and such. Hope it works well for ya! https://www.youtube.com/watch?v=abQ7G5UfGWg Changes: [list] [*]Item Spawner now has green corners that can be grabbed to move it vertically. [*]Tuned Touchpad movement walk, run, sprint speeds for touchpad movement (slowed them all down) [*]Strafing in touchpad movement is ~20% faster [*]Armswinger Movement now uses the forward direction of the controller itself (or an average of both). PLEASE let me know if you hate this. Next update will have options for this mode, and the prior. [*]Auto-de-head-glitch system now only functions in Touchpad and Armswinger mode (as one cannot fall in other movement modes) [*]Expanded ground extents in Breaching Prototype and fixed occasional issue with broken respawn point. [/list] Fixes: [list] [*]BIG FIX - altered when and how cached controller position is used/generated to prevent stale data use. One-handed objects should be _much_ more responsive now. [*]Fixed incorrectly double-applied screenspace anti-aliasing that was making things blurry [*]Fixed double-click drop not working for vive-style grib control scheme [*]M79 Grenade now correctly collides with environment [*]M79 Grenade now has a proper fragmentation payload. [*]M79 Foregrip trigger radius tweaked [*]M79 Foregrip spring tension fixed (should no longer glitch out) [*]Rollingblock handgun now no longer instantly fires when picked up via grab laser [*]Fixed broken 5.45x39mm SP round data (which caused AKS 74U mag issues) [*]Fixed Broken Laser Sword in Arcade Prototype [*]Fixed issue with spawn-locked Speedloaders. Rounds no longer removed from them when contacting revolver chambers. [*]Fixed Main menu scene being able to be fall into a void. [/list]