Update 115 - The BULLSHOOT Update - is now Live!
Author: [RUST]Grumplestiltskin,
published 3 weeks ago,
[previewyoutube=99enBTIFfHg;full][/previewyoutube]
HOWDY FOLKS,
I hope you're all well rested, stretched, limbered up, and ready to GO because BULLSHOOT, our latest [strike]Horrible[/strike] Wonderful Game Mode is now fully released. It's 15 Chapters of devilishly constructed challenges that will test your Firearm Knowledge, Operational Agility, Problem Solving, Fitness, and pure patience.
You can think of it as like drinking H3VR, and all its wacky weaponry, everything it asks from you, from a firehose. I look forward to seeing if anyone manages to speedrun it (and not just fall over and expire in the process).
ANYWHO, we hope you enjoy this latest [strike]torture session[/strike] Game Mode, and will now return to prepping for MEATMAS festivities. We still have an update planned for December 25th, a whole pile of goodies that will be under the tree in the Meatmas Holiday Snowglobe scene. Until then!
Peace,
Anton
[b]PLEASE NOTE[/b]: If anything broke with your mods due to last minute changes by myself, you can REVERT TO UPDATE 114 by selecting it under the 'betas' tab in properties in Steam, and run that branch until any necessary fixes/updates are made
[h3]Full Changelog - Update 115[/h3]
[h2]Additions[/h2][list]
[*] Added New Game Mode: BULLSHOOT - 15 Chapters of Shooting Challenges, Puzzles and Rage!
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[h2]Changes:[/h2][list]
[*] Added SosigEnemyConfig IgnoreWeaponNecessity toggle in for making easier Civvie Sosigs (mostly for modder)
[*] Tweaked Melee damage on an assortment of objects
[*] M76 now realistically drops bolt when empty magazine removed and bolt is locked to the rear.
[*] Fired Rounds in Chambers now glow under thermal vision
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[h2]Fixes:[/h2][list]
[*] Fixed a whole bunch of (very old) materials
[*] Fixed and tweaked a few things about Random Gun Spawning Button
[*] Fixed Incorrect quickbelt orientation for Airgun and Jackhammer
[*] Affixment point for attachments on A4 Carryhandle Sight and Canadian Carryhandle Sight corrected
[*] Fixed Medigun no longer healing sosigs after recent Meat Fortress IFF changes
[*] Fixed Display Name for .38 special speedloader
[*] Fixed Color on F1 Grenade Icon
[*] Fixed missing damage on MK211
[*] Fixed LC22R being able to be manually cocked
[*] Changed Round Cookoff behavior
[*] Fixed Ferryman mag identifier
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