[previewyoutube=2QzSD6Yt6f8;full][/previewyoutube] Howdy All! Have a small but ridiculous update for y'all today, as I slowly march towards recovery (on day 5 of a nasty cold boooo). While wrapped in a blanket, I managed to get a long-requested feature done this week though, which is a RANDOM GUN button for the Item Spawner. This system selected a random gun from the game's selection, and then attempts to place attachments on it in a reasonably correct way. It does iron-sight pairing, tries to place things in the primary part of rails, and won't place duplicates of things like bipods, foregrips and attachable weapons, to prevent issues that can arise from overlapping trigger colliders. It will.... most certainly build plenty of things for you that are COMPLETELY CURSED. So please, by all means, if you get something utterly gnarly out of the system, post a picture of it to the Steam Community here :-) Anywho, hope y'all have a wonderful weekend, and we'll have more for you soon. Peace, Anton [h2]Full Changelog - Update 114 - Patch 2[/h2] [h3]Additions:[/h3][list] [*] Added New System: Random Gun Button for Item Spawner [/list] [h3]Fixes:[/h3][list] [*] Fixed a bunch of internal player damage events not being properly routed to the updated event which uses an incoming IFF [*] Fixed issue causing turrets in Return of the Rotwieners attack -everything- [*] Updated and fixed Tec9 Item Spawner Icons [/list]