[previewyoutube=FwoeipEk2rc;full][/previewyoutube] Howdy folks! We have another Experimental Build for you in our current Night Vision / Thermal Vision / Lasers / Lights adventure. The focus this week was in fixing some major issues we ran into with Floating point precision and jittering of the Night Vision view. Now that that's fixed, we were able to do a scene that was both huge, and relied on Night Vision to see! All of the features we're working on here are still very WIP (especially the new Laser/Light UI), so do please report any problems you run into. We're aware of some HMD-specific rendering issues with the NVGs as well that we're still trying to figure what on earth is causing. Your patience is appreciated :-) -Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Experimental! [/list] [h2]Full Changelog - Update 114 - Experimental Build 5[/h2] [h3]Additions:[/h3][list] [*] Added New Scene: Spooky 45 [*] Added New Scene: Dark Duney Range [*] Added New Options Page: Scope & Night Vision Settings [*] Added Light Switch to Indoor Range, allowing Light toggling [*] Added System for NightVision Rendering Material Overrides (so certain components don’t blow out auto-gain) [*] Added System for NightVision Sky Override to model how visible the Stars can be under NV even when not apparent at visible light levels. [*] Added New Functionality to Flashlights, including Intensity Cycling, and a seperate interaction for Light Width. [/list] [h3]Changes:[/h3][list] [*] Rebuilt Laser Attachments 1-5 to use new system [*] Rebuilt Tactical Flashlight [*] Rebuilt Standalone Flashlight [*] Muzzle Smoke Particles are now once again lit by flashlights, but correctly now. [*] Controller Models & Quickbelt Slots given alternate Night Vision materials (so they aren’t super bright) [*] Quickbelt Slots now no longer render under thermal vision [*] Replaced Materials on Many Impact and Smoke Particle Systems for better lit behavior [/list] [h3]Fixes:[/h3][list] [*] Fixed Bubble Level Shader being broken [*] Fixed Spotlight Rendering and light falloff on some shaders [/list]