Update 114 Experimental Build 2 is now Live on the Alpha Branch!
Author: [RUST]Grumplestiltskin,
published 5 months ago,
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Howdy Folks!
Have a fun little bite size update for y'all this week. This has been player requested for a couple years now, but only now FINALLY got around to, which is a custom tracer color override. Was a huge pain as it involved injecting new logic into 3 different visual effects system written at 3 different moments in H3's life, and given how old some of that was, you can imagine juuuuuuuuuuuust how terribly written the code was :-)
Anywho, that's set now, along with a few bug fixes.
Hope y'all enjoy!
Cheers,
Anton
[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list]
[*] Right click H3 in Steam
[*] Go to Properties
[*] Click Betas
[*] Click The Dropdown
[*] Select Experimental!
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[h2]Full Changelog - Update 114e2[/h2]
[h3]Additions:[/h3][list]
[*] Added New Option: Tracer Color Override with 16 presets
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[h3]Changes:[/h3][list]
[*] Rewrote (made an unholy mess) a bunch of the impact fx system to allow synced override of impact spark effect to a custom color, to enable Tracer color overriding. Apologies to any modders who were calling this method directly from anything as the method signature has been changed. To get ‘default’ behavior simply append ‘false’ and ‘Color.white’ to your method call and behavior should return to what you expect.
[*] Adjusted 30 carbine ballistics to make default scope zeroing more accurate
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[h3]Fixes:[/h3][list]
[*] Fixed missing ‘Beep’ Sound when spawning Ammo Panel from Item Spawner
[*] Fixed placeable Barriers that have an environment-layer subpiece permanently losing that layer association upon moving them with your hand.
[*] Fixed clipping on Charcoal bag
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