Update 114 Experimental Build 1 is now Live on the Alpha Branch!
Author: [RUST]Grumplestiltskin,
published 6 months ago,
[previewyoutube=e5WZ80VF02Q;full][/previewyoutube]
Howdy Folks!
We're starting off the Update 114 cycle this week with a new little toy, and some maintenance stuff mostly. Bug fixes, some QOL improvements and such. For those of you who use the Pistool system for laying out ranges and such, I'd love some feedback on the new clipping behaviour (covered in the Devlog) for the Tractor tool. I think it's far more usable now for placing walls. Many thanks to 42nfl19 for hounding me to fix it :-)
Hope you have fun with it!
Cheers,
Anton
[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list]
[*] Right click H3 in Steam
[*] Go to Properties
[*] Click Betas
[*] Click The Dropdown
[*] Select Alpha!
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[h2]Full Changelog - Update 114e1[/h2]
[h3]Additions:[/h3][list]
[*] Added New Firearm: Big Franking Fifty (.50 BMG)
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[h3]Changes:[/h3][list]
[*] Altered Center of Mass of Comp Barrier Set to make them harder to accidentally knock over
[*] Tractor Pistool now only regards static environment objects when doing placement casting. This allows for clipping physics-locked objects into each other more easily.
[*] Refactored mag ejection on Bolt Action weapons to prevent errant magazine drops when laser grabbing them.
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[h3]Fixes:[/h3][list]
[*] Fixed issue where laser-grabbing Comp Barrier Objects would permanently make them no longer block player navigation
[*] Fixed Carl Gustaf being able to be operated and fired by its fore handle
[*] Fixed Bubble Level Shader lighting and normals
[*] Fixed Bolt Action weapon chambered round catching grabbing empties
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