Update 114 Alpha 2 is now Live on the Alpha Branch!
Author: [RUST]Grumplestiltskin,
published 1 month ago,
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HOWDY all,
We've got another jam-packed Alpha build for you folks this week. Jam packed with NONSENSE that is. We sorta went a bit silly-bone this week and put in, not one, not two, but THREE utterly cursed guns to get this Spooky Season started. Inspired by various online memes and discord channel discussions, we know that you're love/hate these suckers!
We've also added a new Nighttime scene and some new gameplay with the Scene Fight panel. Make sure to check out this week's Devlog for details!
Hope y'all have a wonderful weekend!
Peace,
Anton
[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list]
[*] Right click H3 in Steam
[*] Go to Properties
[*] Click Betas
[*] Click The Dropdown
[*] Select Alpha!
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[h2]Full Changelog - Update 114 - Alpha 2[/h2]
[h3]Additions:[/h3][list]
[*] Added New Scene: Grillhouse At Night
[*] Added New Firearm: BARbine [.3006 Springfield]
[*] Added New Firearm: Mosin M38 Cursed Left-handed Version (Blame Zan)
[*] Added New Firearm: Lee-Enfield Ruined (This one is RedSamus6’s fault)
[*] Added New Attachment: AGRattle19 Thermal Scope
[*] Added New Utility Item: Scene Fight Panel (Replaces panel in Grillhouse. This panel will eventually support more Sandbox scenes) This panel has dramatically more options, but interfaces with authored areas and points in a scene to allow for structured play. It is saved like any other item in a Scenario.
[*] Added new Sosig Costumes to Sosig Spawner Panel (still working on these dudes)
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[h3]Changes:[/h3][list]
[*] Changed how AI Entities perceive each other when guns are being fired (including the player). Muzzle flashes now render a target fully visible momentarily. Suppressed shots accrue a -small- amount of visibility that can build up if sustained full auto fire is done.
[*] Altered Grillhouse Scenes Sosig Spawning to Randomize placement in a more satisfying way
[*] Grillhouse scene now Supports the Toolbox and Scene Saving
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[h3]Fixes:[/h3][list]
[*] Fixed incorrectly categorized Sosig Clothing in their metadata
[*] Made Sosig weapons properly register ‘visibility events’ to the player’s AI entity
[*] PVS7 now correctly cleaned up
[*] Added baked lighting to thermal rendering systems
[*] Fixed incorrect rendering of thermal subpixel displays when rotated
[*] Tweaked thermal refresh rate behavior to be less smeary at higher refresh rates
[*] Fixed a TON of ammo box scaling and cartridge presentation issues
[*] Snag Sanger now has magazine insertion sound
[*] TnH auto-cleanup should no longer delete case contents
[*] Fixed muzzle attach point on Wasp Shotgun
[*] Light Switch in Indoor range now SHOULD swap scene low light flag fully
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[h3]Notes And Warnings:[/h3][list]
[*] CARTRIDGE BOXES DO NOT SAVE AND LOAD PROPERLY YET. DO NOT SAVE THEM IN SCENARIOS
[*] Resetting Windows and Doors is temporarily unavailable from the Scene Fight panel (you will need to reload the scene). This will be migrating to a new place.
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[h3]Notes To Modders:[/h3][list]
[*] Ammo/Cartridge Box system is NOT done yet. Do not begin any work related to it yet please. There are some major structural flaws to it I need to fix and didn’t have time to get to this week.
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